Ståle Pallesen
Sociology and Political Science · 2006–2017
A researcher in the Science corpus: 15 papers; trusts 20 researchers and is trusted by 21 researchers here, as inferred from the citation graph.
Subfields
- Sociology and Political Science — 79 citations into it; #2,855 of 22,756 by trust here, #1,230 by citations
- Clinical Psychology — 51 citations into it; #4,821 of 8,024 by trust here, #2,778 by citations
- Education — 44 citations into it; #10,548 of 11,309 by trust here, #1,272 by citations
- Social Psychology — 36 citations into it; #6,435 of 15,694 by trust here, #4,984 by citations
- Experimental and Cognitive Psychology — 23 citations into it
- Applied Psychology — 20 citations into it; #3,759 of 3,868 by trust here, #1,183 by citations
- Communication — 13 citations into it
- Developmental and Educational Psychology — 13 citations into it
Whom Ståle Pallesen trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Cecilie Schou Andreassen
- Å. Diseth
- R. Burke
- Mark D. Griffiths
- Edward L. Deci
- Daria J. Kuss
- Alf Lizzio *
- Marc Prensky
- N. Entwistle
- D. Ames
Who trusts Ståle Pallesen overall
- Cecilie Schou Andreassen
- Kağan Kırcaburun
- Mark D. Griffiths
- Daria J. Kuss
- Zsolt Demetrovics
- Wilmar B. Schaufeli
- Igor Pantic
- Shahnaz Aziz
- Eva Kyndt
- S. A. Satıcı
Papers from Ståle Pallesen's perspective
Ordered by how strongly the researchers Ståle Pallesen trusts endorse each paper. Same corpus, a different order for every researcher.
- The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior
- Motivation reconsidered: the concept of competence.
- Development and Validation of a Game Addiction Scale for Adolescents
- Transformational and transactional leadership: a meta-analytic test of their relative validity. (Journal of Applied Psychology)
- Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (Pediatrics)
- Pathological Video-Game Use Among Youth Ages 8 to 18 (Psychology Science)
- Prevalence of Pathological Internet Use Among Adolescents in Europe: Demographic and Social Factors
- Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth (Computers in Human Behavior)
- Introduction to Behavioral Addictions (The American Journal of Drug and Alcohol Abuse)
- Self‐determination theory and work motivation
Their papers
- The relationship between ‘workaholism’, basic needs satisfaction at work and personality (2010) — 203 citations
- Leadership and Fulfillment of the Three Basic Psychological Needs at Work. (2011) — 160 citations
- PERSONALITY CORRELATES OF WORKAHOLISM (2006) — 181 citations
- Development of a Facebook Addiction Scale (2012) — 1,634 citations
- Problematic Video Game Use: Estimated Prevalence and Associations with Mental and Physical Health (2011) — 568 citations
- Social network site addiction - an overview. (2014) — 763 citations
- The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study. (2016) — 1,755 citations
- The relationship between addictive use of social media, narcissism, and self-esteem: Findings from a large national survey. (2017) — 1,306 citations
- Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014) (2016) — 465 citations
- Academic achievement among first semester undergraduate psychology students: the role of course experience, effort, motives and learning strategies (2010) — 205 citations
- Sleep and use of electronic devices in adolescence: results from a large population-based study (2015) — 595 citations
- An Actigraphic Validation Study of Seven Morningness- Eveningness Inventories (2012) — 103 citations
- Short-Term Effects of a Writing Intervention Among Adolescents in Gaza (2012) — 87 citations
- Personality factors as predictors of pathological gambling (2009) — 98 citations
- Course experience, approaches to learning and academic achievement (2006) — 114 citations