Cecilie Schou Andreassen
Sociology and Political Science · 2007–2017
A researcher in the Science corpus: 10 papers; trusts 39 researchers and is trusted by 49 researchers here, as inferred from the citation graph.
Subfields
- Sociology and Political Science — 108 citations into it; #904 of 22,756 by trust here, #1,076 by citations
- Clinical Psychology — 43 citations into it; #2,977 of 8,024 by trust here, #1,930 by citations
- Education — 43 citations into it; #8,612 of 11,309 by trust here, #2,243 by citations
- Social Psychology — 39 citations into it; #8,926 of 15,694 by trust here, #4,888 by citations
- Communication — 31 citations into it
- Applied Psychology — 25 citations into it; #3,801 of 3,868 by trust here, #1,654 by citations
- Information Systems and Management — 16 citations into it
- Experimental and Cognitive Psychology — 12 citations into it
Whom Cecilie Schou Andreassen trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Mark D. Griffiths
- Daria J. Kuss
- R. Burke
- Edward L. Deci
- Wilmar B. Schaufeli
- H. Ursin
- Tracii Ryan
- Ståle Pallesen
- Michael K. Lindell
- Philip M. Podsakoff
Who trusts Cecilie Schou Andreassen overall
- Kağan Kırcaburun
- Mark D. Griffiths
- Daria J. Kuss
- Zsolt Demetrovics
- Igor Pantic
- Cemil Yurdagül
- S. A. Satıcı
- Nazir S. Hawi
- Ståle Pallesen
- Joël Billieux
Papers from Cecilie Schou Andreassen's perspective
Ordered by how strongly the researchers Cecilie Schou Andreassen trusts endorse each paper. Same corpus, a different order for every researcher.
- Distinguishing addiction and high engagement in the context of online game playing (Computers in Human Behavior)
- The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior
- Motivation reconsidered: the concept of competence.
- A factor-analytic investigation of computer 'addiction' and engagement. (British Journal of Psychology)
- Pathological Video-Game Use Among Youth Ages 8 to 18 (Psychology Science)
- Development and Validation of a Game Addiction Scale for Adolescents
- Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (Pediatrics)
- Transformational and transactional leadership: a meta-analytic test of their relative validity. (Journal of Applied Psychology)
- Accounting for common method variance in cross-sectional research designs. (Journal of Applied Psychology)
- Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth (Computers in Human Behavior)
Their papers
- The relationship between ‘workaholism’, basic needs satisfaction at work and personality (2010) — 203 citations
- Leadership and Fulfillment of the Three Basic Psychological Needs at Work. (2011) — 160 citations
- The relationship between strong motivation to work, “workaholism”, and health (2007) — 190 citations
- Development of a Facebook Addiction Scale (2012) — 1,634 citations
- Online Social Network Site Addiction: A Comprehensive Review (2015) — 1,062 citations
- Social network site addiction - an overview. (2014) — 763 citations
- The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study. (2016) — 1,755 citations
- Gaming Addiction, Gaming Engagement, and Psychological Health Complaints Among Norwegian Adolescents (2013) — 154 citations
- The relationship between addictive use of social media, narcissism, and self-esteem: Findings from a large national survey. (2017) — 1,306 citations
- Problematic Social Media Use: Results from a Large-Scale Nationally Representative Adolescent Sample (2017) — 876 citations