Zsolt Demetrovics

Sociology and Political Science · 2011–2020

A researcher in the Science corpus: 15 papers; trusts 32 researchers and is trusted by 8 researchers here, as inferred from the citation graph.

Subfields

Whom Zsolt Demetrovics trusts overall

Their strongest outbound trust, strongest first, inferred from their citations.

  1. Mark D. Griffiths
  2. Cecilie Schou Andreassen
  3. N. Yee
  4. Daria J. Kuss
  5. Timothy A. Brown
  6. P. Jonason
  7. Kimberly S. Young
  8. O. Alabi
  9. Richard W. Robins
  10. Kathryn Wilson

Who trusts Zsolt Demetrovics overall

  1. Mark D. Griffiths
  2. Kağan Kırcaburun
  3. Joël Billieux
  4. Cecilie Schou Andreassen
  5. Matteo Ballabio
  6. Halley M. Pontes
  7. Orsolya Király

Papers from Zsolt Demetrovics's perspective

Ordered by how strongly the researchers Zsolt Demetrovics trusts endorse each paper. Same corpus, a different order for every researcher.

  1. Distinguishing addiction and high engagement in the context of online game playing (Computers in Human Behavior)
  2. A factor-analytic investigation of computer 'addiction' and engagement. (British Journal of Psychology)
  3. Introduction to Behavioral Addictions (The American Journal of Drug and Alcohol Abuse)
  4. Internet Gaming Addiction: A Systematic Review of Empirical Research (International Journal of Mental Health and Addiction)
  5. Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (Pediatrics)
  6. Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth (Computers in Human Behavior)
  7. Prevalence of Pathological Internet Use Among Adolescents in Europe: Demographic and Social Factors
  8. Pathological Video-Game Use Among Youth Ages 8 to 18 (Psychology Science)
  9. Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (Psychology Science)
  10. Demographic Factors and Playing Variables in Online Computer Gaming (Cyberpsychology, Behavior, and Social Networking)

Their papers