Zsolt Demetrovics
Sociology and Political Science · 2011–2020
A researcher in the Science corpus: 15 papers; trusts 32 researchers and is trusted by 8 researchers here, as inferred from the citation graph.
Subfields
- Sociology and Political Science — 217 citations into it; #5,172 of 22,756 by trust here, #1,478 by citations
- Education — 108 citations into it; #5,417 of 11,309 by trust here, #1,141 by citations
- Clinical Psychology — 87 citations into it; #7,995 of 8,024 by trust here, #4,742 by citations
- Social Psychology — 58 citations into it; #14,949 of 15,694 by trust here, #9,333 by citations
- Communication — 46 citations into it; #1,421 of 3,460 by trust here, #623 by citations
- Experimental and Cognitive Psychology — 21 citations into it
- Applied Psychology — 18 citations into it; #2,468 of 3,868 by trust here, #787 by citations
- Information Systems and Management — 18 citations into it
Whom Zsolt Demetrovics trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Mark D. Griffiths
- Cecilie Schou Andreassen
- N. Yee
- Daria J. Kuss
- Timothy A. Brown
- P. Jonason
- Kimberly S. Young
- O. Alabi
- Richard W. Robins
- Kathryn Wilson
Who trusts Zsolt Demetrovics overall
- Mark D. Griffiths
- Kağan Kırcaburun
- Joël Billieux
- Cecilie Schou Andreassen
- Matteo Ballabio
- Halley M. Pontes
- Orsolya Király
Papers from Zsolt Demetrovics's perspective
Ordered by how strongly the researchers Zsolt Demetrovics trusts endorse each paper. Same corpus, a different order for every researcher.
- Distinguishing addiction and high engagement in the context of online game playing (Computers in Human Behavior)
- A factor-analytic investigation of computer 'addiction' and engagement. (British Journal of Psychology)
- Introduction to Behavioral Addictions (The American Journal of Drug and Alcohol Abuse)
- Internet Gaming Addiction: A Systematic Review of Empirical Research (International Journal of Mental Health and Addiction)
- Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (Pediatrics)
- Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth (Computers in Human Behavior)
- Prevalence of Pathological Internet Use Among Adolescents in Europe: Demographic and Social Factors
- Pathological Video-Game Use Among Youth Ages 8 to 18 (Psychology Science)
- Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (Psychology Science)
- Demographic Factors and Playing Variables in Online Computer Gaming (Cyberpsychology, Behavior, and Social Networking)
Their papers
- Social networking addiction: an overview of preliminary findings (2014) — 545 citations
- The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study. (2016) — 1,755 citations
- Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample (2014) — 351 citations
- DSM-5 internet gaming disorder needs a unified approach to assessment (2014) — 182 citations
- Why do you play? The development of the motives for online gaming questionnaire (MOGQ) (2011) — 422 citations
- Problematic Social Media Use: Results from a Large-Scale Nationally Representative Adolescent Sample (2017) — 876 citations
- Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014) (2016) — 465 citations
- Analyzing the Links Between Problematic Social Media Use, Dark Triad Traits, and Self-esteem (2018) — 117 citations
- An Overview of Problematic Gaming (2015) — 138 citations
- Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance (2020) — 705 citations
- Gender Differences in the Association Between Cyberbullying Victimization and Perpetration: The Role of Anger Rumination and Traditional Bullying Experiences (2020) — 86 citations
- Analysis of Problematic Smartphone Use Across Different Age Groups within the ‘Components Model of Addiction’ (2019) — 176 citations
- Problematic Online Behaviors among Adolescents and Emerging Adults: Associations between Cyberbullying Perpetration, Problematic Social Media Use, and Psychosocial Factors (2018) — 220 citations
- Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study (2017) — 128 citations
- Internet Gaming Disorder and the DSM-5: Conceptualization, Debates, and Controversies (2015) — 250 citations