Jesse Fox
Sociology and Political Science · 2009–2020
A researcher in the Science corpus: 14 papers; trusts 75 researchers and is trusted by 22 researchers here, as inferred from the citation graph.
Subfields
- Sociology and Political Science — 148 citations into it; #3,935 of 22,756 by trust here, #2,433 by citations
- Social Psychology — 95 citations into it; #3,576 of 15,694 by trust here, #2,207 by citations
- Gender Studies — 78 citations into it; #1,967 of 4,924 by trust here, #2,163 by citations
- Clinical Psychology — 63 citations into it; #2,833 of 8,024 by trust here, #3,591 by citations
- Experimental and Cognitive Psychology — 54 citations into it; #8,726 of 9,731 by trust here, #8,664 by citations
- Literature and Literary Theory — 43 citations into it; #1,080 of 2,496 by trust here, #807 by citations
- Communication — 42 citations into it; #2,093 of 3,460 by trust here, #1,393 by citations
- Human-Computer Interaction — 42 citations into it
Whom Jesse Fox trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Jeremy N. Bailenson
- Andrew F. Hayes
- J. Blascovich
- N. Yee
- Rex Bryan Kline
- Cecilia L. Ridgeway
- Andrew M. Ledbetter
- P. Jonason
- Karen E. Dill
- James D. Ivory
Who trusts Jesse Fox overall
- Leah E. LeFebvre
- Lavinia McLean
- Kristine L. Nowak
- Seounmi Youn
- Rabindra (robby) Ratan
- Jolanda Veldhuis
- Mark D. Griffiths
- Jeremy N. Bailenson
- Andrew Gambino
- Jessica L. McCain
Papers from Jesse Fox's perspective
Ordered by how strongly the researchers Jesse Fox trusts endorse each paper. Same corpus, a different order for every researcher.
- Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (Psychology Science)
- The media equation - how people treat computers, television, and new media like real people and places
- At the Heart of It All: The Concept of Presence
- The Proteus Effect: The Effect of Transformed Self-Representation on Behavior
- Social Cognitive Theory of Mass Communication
- Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (Journal of Personality and Social Psychology)
- The psychology of interpersonal relations
- The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments (J. Comput. Mediat. Commun.)
- The effects of violent video games on aggression.
- Introduction to Mediation, Moderation, and Conditional Process Analysis: A Regression-Based Approach
Their papers
- Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2015) — 1,773 citations
- INCREASING SAVING BEHAVIOR THROUGH AGE-PROGRESSED RENDERINGS OF THE FUTURE SELF (2011) — 619 citations
- The dark side of social networking sites: An exploration of the relational and psychological stressors associated with Facebook use and affordances (2015) — 720 citations
- The Dark Triad and trait self-objectification as predictors of men's use and self-presentation behaviors on social networking sites (2015) — 447 citations
- Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence (2015) — 305 citations
- Virtual Self-Modeling: The Effects of Vicarious Reinforcement and Identification on Exercise Behaviors (2009) — 476 citations
- Sexism in online video games: The role of conformity to masculine norms and social dominance orientation (2014) — 362 citations
- Women’s experiences with general and sexual harassment in online video games: Rumination, organizational responsiveness, withdrawal, and coping strategies (2017) — 347 citations
- The role of Facebook in romantic relationship development (2013) — 201 citations
- Building a Stronger CASA: Extending the Computers Are Social Actors Paradigm (2020) — 551 citations
- Avatars and computer-mediated communication: a review of the definitions, uses, and effects of digital representations (2018) — 301 citations
- Distinguishing technologies for social interaction: The perceived social affordances of communication channels scale (2017) — 333 citations
- Sexualized Avatars Lead to Women’s Self-Objectification and Acceptance of Rape Myths (2015) — 104 citations
- Virtual Virgins and Vamps: The Effects of Exposure to Female Characters’ Sexualized Appearance and Gaze in an Immersive Virtual Environment (2009) — 90 citations