Women’s experiences with general and sexual harassment in online video games: Rumination, organizational responsiveness, withdrawal, and coping strategies
By Jesse Fox, Wai Yen Tang. New Media & Society, 2017
347 citations recorded by the source corpus.
Subfields: Clinical Psychology, Gender Studies, Social Psychology
View Paper: https://www.semanticscholar.org/paper/41a0d1e9b0c03c271e7d8ce2e0db2e9816d1141d
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Clinical Psychology
- Mark D. Griffiths
- Lindsay M. Orchowski
- Katherine W. Bogen
- Lavinia McLean
- Kaitlyn Bleiweiss
- Daria J. Kuss
- Zsolt Demetrovics
- Joël Billieux
In Gender Studies
- Mark D. Griffiths
- Lindsay M. Orchowski
- Katherine W. Bogen
- Lavinia McLean
- Kaitlyn Bleiweiss
- Anita L. Blanchard
- Christine A. Henle
In Social Psychology
Citations in the corpus
- Female Gamers’ Experience of Online Harassment and Social Support in Online Gaming: A Qualitative Study (2018, positive): “This perceived need to hide their identity (online and offline) is similar to previous research in the area (Fox and Yeng Tang (2017); McLean and Griffiths 2013; Vermeulen et al. 2017).”
- Sexual Violence Is #NotOkay: Social Reactions to Disclosures of Sexual Victimization on Twitter (2019, background): “…were more common than negative social reactions in this forum, given numerous studies documenting the frequency of online sexual harassment (Fox & Tang, 2017; Ybarra, Espelage, & Mitchell, 2007), and the potential for individuals to respond with greater disinhibition when interacting with…”