The effects of violent video games on aggression.
By John L. Sherry. 2001
267 citations recorded by the source corpus.
Subfields: Education, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/06f7a8bb1c4b142f8d1b75369bb87c4e4c8da8c9
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Education
- C. Ferguson
- Dmitri Williams
- Patti M. Valkenburg
- N. Yee
- Mark D. Griffiths
- Jochen Peter
- Tobias Greitemeyer
- Jeroen Jansz
In Sociology and Political Science
- C. Ferguson
- Mark D. Griffiths
- Tobias Greitemeyer
- Cheryl K. Olson
- Dmitri Williams
- Juho Hamari
- N. Yee
- Peter Vorderer
Citations in the corpus
- Virtual Cultivation: Online Worlds, Offline Perceptions (2006, background): “…than for the relatively passive experience of television viewing (Anderson & Bushman, 2001; Anderson & Dill, 2000), an assumption disputed by others in what has become a hotly contested research area (Dill & Dill, 1998; Freedman, 2002; Griffiths, 1999, 2000; Sherry, 2001; Sherry & Lucas, 2003).”
- Orientations to Video Games Among Gender and Age Groups (2010, background): “Empirical video games research has focused largely on traditional media effects issues, particularly the effects of violent video games on aggression (see Anderson & Bushman, 2001; Funk, 1992; MediaScope, 1996; Sherry, 2001).”
- Development and Validation of a Game Addiction Scale for Adolescents (2008, background): “The relationship between playing violent games and aggressive feelings and emotions has been well established (for reviews, see Anderson & Bushman, 2001; Sherry, 2001).”
- Sex Differences in Video Game Play: (2004, background): “Much of the research has focused on effects of video games,particularly in regard to aggression and arousal levels (for meta-analyses, see Anderson & Bushman, 2001; Sherry, 2001).”
- The Lara Phenomenon: Powerful Female Characters in Video Games (2007, background): “The scientific community has responded to these worries by executing dozens of studies about the effects of playing video games (e.g., Anderson & Bushman, 2001; Sherry, 2001).”
- Gender differences and styles in the use of digital games (2005, background): “Much of the video game research has focused on potential social problems related to video game use such as the effects of violent video games on aggression (Anderson & Bushman, 2000; Sherry, 2001) or video game addiction (Fisher, 1994).”
- Gaming at a LAN event: the social context of playing video games (2005, background): “This means that playing violent games involves the risk that some players will be stimulated to act aggressively (Anderson, 2004; Anderson and Bushman, 2001; Sherry, 2001).”
- Violent video games: Specific effects of violent content on aggressive thoughts and behavior (2004, background): “…methodological diYculties inherent in the first studies of any ‘‘new’’ phenomenon, a consensus is emerging that violent video games can cause increases in aggressive behavior in children and in young adults (Anderson, 2000; Anderson & Bushman, 2001; Dill & Dill, 1998; Sherry, 2001; Walsh, 2000).”
- Violent Video Games and Aggression (2008, background): “…suggest that the overall effect size (denoted r2 × 100) for correlational and experimental studies of violent video games and violent behavior are positive but small, ranging between 1% and 4% shared variance between video game playing and violent behavior (Anderson & Bushman, 2001; Sherry, 2001).”
- Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good? (2010, background): “Estimates on the size of effect for violent video games on aggressive behavior range from (using r2 100) effectively zero through 2.5% (Anderson & Bushman, 2001; Anderson, 2004; Anderson et al., 2010; Ferguson 2007a/ 2007b; Sherry, 2001/2007).”
- The Hitman Study Violent Video Game Exposure Effects on Aggressive Behavior, Hostile Feelings, and Depression (2010, background): “Sherry (2001) found similar effects (r = .15 for aggression in general, although not specified as aggression toward another person).”
- Video Games Do Affect Social Outcomes (2014, background): “Finally, some meta-analyses (Ferguson, 2007a, 2007b; Ferguson & Kilburn, 2009; Sherry, 2001) suggest that there is little evidence for the notion that violent video game play is associated with higher aggression.”
- How players manage moral concerns to make video game violence enjoyable (2006, background): “The available evidence clearly supports the assumption that violent video games foster aggressive cognitions, affects, and behaviors (e. g., Sherry, 2001; Anderson, 2004; Carnagey and Anderson, 2005).”