James D. Ivory
Sociology and Political Science · 2006–2020
A researcher in the Science corpus: 4 papers; trusts 14 researchers and is trusted by 21 researchers here, as inferred from the citation graph.
Subfields
- Sociology and Political Science — 32 citations into it; #2,587 of 22,756 by trust here, #7,052 by citations
- Social Psychology — 16 citations into it; #2,108 of 15,694 by trust here, #7,614 by citations
- Literature and Literary Theory — 14 citations into it; #1,945 of 2,496 by trust here, #632 by citations
- Gender Studies — 9 citations into it; #388 of 4,924 by trust here, #1,710 by citations
- Communication — 6 citations into it
- Education — 5 citations into it
- Human-Computer Interaction — 5 citations into it
Whom James D. Ivory trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Craig A. Anderson
- John L. Sherry
- Brad J. Bushman
- Erica Scharrer
- Matthew Lombard
- Dmitri Williams
- James Paul Gee
- Rita Zajácz
- Karen E. Dill
- Stacy L. Smith
Who trusts James D. Ivory overall
- Jesse Fox
- Teresa Lynch
- Monica K. Miller
- Shirley Matile Ogletree
- Jessica E. Tompkins
- J. Roozenbeek
- Elizabeth Behm-Morawitz
- Edward Downs
- J. Jenson
- A. Summers
Papers from James D. Ivory's perspective
Ordered by how strongly the researchers James D. Ivory trusts endorse each paper. Same corpus, a different order for every researcher.
- Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (Psychology Science)
- Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (Journal of Personality and Social Psychology)
- The effects of violent video games on aggression a meta-analysis
- Social Cognitive Theory of Mass Communication
- Action video game modifies visual selective attention (Nature)
- What video games have to teach us about learning and literacy (Conference on Computability in Europe)
- At the Heart of It All: The Concept of Presence
- An update on the effects of playing violent video games. (Journal des adolescens)
- A Coefficient of Agreement for Nominal Scales
- Popular Video Games: Quantifying the Presentation of Violence and Its Context
Their papers
- Still a Man's Game: Gender Representation in Online Reviews of Video Games (2006) — 254 citations
- The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression (2007) — 296 citations
- The virtual census: representations of gender, race and age in video games (2009) — 538 citations
- An Agenda for Open Science in Communication (2020) — 168 citations