Kristine L. Nowak
Social Psychology · 2001–2018
A researcher in the Science corpus: 6 papers; trusts 19 researchers and is trusted by 7 researchers here, as inferred from the citation graph.
Subfields
- Social Psychology — 39 citations into it; #4,287 of 15,694 by trust here, #4,984 by citations
- Sociology and Political Science — 36 citations into it
- Human-Computer Interaction — 33 citations into it; #606 of 2,253 by trust here, #616 by citations
- Literature and Literary Theory — 15 citations into it
- Cognitive Neuroscience — 14 citations into it
- Gender Studies — 11 citations into it; #3,407 of 4,924 by trust here, #1,779 by citations
- Experimental and Cognitive Psychology — 10 citations into it; #6,841 of 9,731 by trust here, #5,375 by citations
- Developmental and Educational Psychology — 6 citations into it
Whom Kristine L. Nowak trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Frank A. Biocca
- T. L. Taylor
- Jeremy N. Bailenson
- Clifford Nass
- N. Yee
- Jesse Fox
- J. Blascovich
- Rick W. Busselle
- Youngme Moon
- Sun Joo Grace Ahn
Who trusts Kristine L. Nowak overall
- Sun Joo Grace Ahn
- Jeremy N. Bailenson
- Li Gong
- Jesse Fox
- Fernanda Herrera
- Saniye Tugba Bulu
- Samuel S. Kim
- Ulrike Schultze
- Catherine S. Oh
- Sarah Parsons
Papers from Kristine L. Nowak's perspective
Ordered by how strongly the researchers Kristine L. Nowak trusts endorse each paper. Same corpus, a different order for every researcher.
- The media equation - how people treat computers, television, and new media like real people and places
- At the Heart of It All: The Concept of Presence
- The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments (J. Comput. Mediat. Commun.)
- The Proteus Effect: The Effect of Transformed Self-Representation on Behavior
- Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion (J. Comput. Mediat. Commun.)
- Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (Psychology Science)
- The Presentation of Self in Everyday Life
- Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (Journal of Personality and Social Psychology)
- Machines and Mindlessness
- TARGET ARTICLE: Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology
Their papers
- The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments (2003) — 1,119 citations
- Avatars and computer-mediated communication: a review of the definitions, uses, and effects of digital representations (2018) — 301 citations
- Experiencing Nature: Embodying Animals in Immersive Virtual Environments Increases Inclusion of Nature in Self and Involvement With Nature (2016) — 441 citations
- Contextual Features of Violent Video Games, Mental Models, and Aggression (2006) — 141 citations
- The Influence of the Avatar on Online Perceptions of Anthropomorphism, Androgyny, Credibility, Homophily, and Attraction (2005) — 576 citations
- Defining and Differentiating Copresence, Social Presence and Presence as Transportation (2001) — 163 citations