Sexualized Avatars Lead to Women’s Self-Objectification and Acceptance of Rape Myths
By Jesse Fox, Rachel Ralston, C. Cooper, Kaitlyn A. Jones. 2015
104 citations recorded by the source corpus.
Subfields: Clinical Psychology, Gender Studies
View Paper: https://www.semanticscholar.org/paper/e949d4499e7d86c6067ff8b38086266a528683c4
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In Clinical Psychology
In Gender Studies
Citations in the corpus
- Avatars and computer-mediated communication: a review of the definitions, uses, and effects of digital representations (2018, background): “For example, a meta-analysis revealed that people perceive representations differently when they believe representations are controlled by humans rather than computers (Fox et al., 2015).”
- Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years (2016, background): “Fox, Ralston, Cooper, and Jones (2015) found that when using an avatar that would have garnered a score of three on our sexualization index, female participants engaged in higher self-objectification and subsequent acceptance of rape myths.”