The media equation - how people treat computers, television, and new media like real people and places
By Byron Reeves, Clifford Nass. 1996
Subfields: Human-Computer Interaction
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Human-Computer Interaction
- Jeremy N. Bailenson
- Jesse Fox
- Kristine L. Nowak
- N. Yee
- T. Araujo
- Izak Benbasat
- Poornima Madhavan
- Li Gong
Citations in the corpus
- Open-Domain Conversational Agents: Current Progress, Open Problems, and Future Directions (2020, background): “Since humans tend to engage with machines in a social way (Reeves and Nass, 1996; Lee, Kiesler, and Forlizzi, 2010), it is important for conversational agents to be able to respond with empathy.”
- Towards Empathetic Open-domain Conversation Models: A New Benchmark and Dataset (2018, background): “While many of those studies deal with human-human interactions, humans have been shown to often interact with machines in a natural and social way (Reeves and Nass, 1996; Lee et al., 2010), so it is reasonable to expect that dialogue agents would also benefit from empathetic responding.”
- Automation and Accountability in Decision Support System Interface Design (2006, methodology): “The human tendency to anthropomorphize computers has been well-established (Reeves & Nass, 1996).”
- Handbook of new media : social shaping and consequences of ICTs (2002, background): “Although debates continue about the nature and quality of mediated interaction, especially in contrast with face-to-face conversation as the presumed 'ideal' mode of interpersonal communication (Lievrouw and Finn, 1990), mediated interactivity nonetheless has long been cited as a definitive differen”
- Psychological, Relational, and Emotional Effects of Self-Disclosure After Conversations With a Chatbot (2018, background): “According to this framework, people instinctively perceive, react to, and interact with computers as they do with other people, without consciously intending to do so (Reeves & Nass, 1996).”
- The Programmer’s Assistant: Conversational Interaction with a Large Language Model for Software Development (2023, background): “” The literature on Computers as Social Agents (CASA) helps us interpret this result as it demonstrates how computers are often treated like people [56, 67].”
- Avoiding the uncanny valley: robot appearance, personality and consistency of behavior in an attention-seeking home scenario for a robot companion (2008, background): “Nass & Reeves (Nass et al., 1995a; Nass et al., 1995b; Reeves & Nass (1996)) suggest that this attribution of personality to a wide range of technological artifacts (including computers and robots) is difficult to avoid.”
- The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments (2006, background): “Given the thousands of years of anthropomorphic projection, it is perhaps not surprising when recent research reminds us that we tend to anthropomorphize computers and treat them as "social actors" [( Reeves & Nass, 1996 )].”
- Should an Agent Be Ignoring It?: A Study of Verbal Abuse Types and Conversational Agents' Response Styles (2019, methodology): “According to the Computers-Are-Social-Actors paradigm, people tend to treat a computer as a human [8].”
- A hands-off physical therapy assistance robot for cardiac patients (2005, background): “It is well established that people engage with physically embodied creatures, even simple ones, and ascribe life-like properties to them [16].”
- Virtual Customer Service Agents: Using Social Presence and Personalization to Shape Online Service Encounters (2014, background): “Following social response theory, which states that people respond to computer systems treating them as social actors (Reeves & Nass, 1996), these findings can be explained by arguing that knowledgeable agents signal behavior normally associated with humans.”
- Serious games for higher education: a framework for reducing design complexity (2008, background): “In addition, the media equation theory of Reeves and Nass (1996) claims that only very little representational or technological efforts are necessary to provoke true interpersonal responses.”
- Examining the effects of robots' physical appearance, warmth, and competence in frontline services: The Humanness‐Value‐Loyalty model (2021, background): “Previous theoretical frameworks such as computers are social actors (CASA, Nass & Moon, 2000; Reeves & Nass, 1996) already considered that humans treat machines as social agents but they ignored that the current advancements in technology allow robots to actually look and behave as social agents in…”
- Computers that care: investigating the effects of orientation of emotion exhibited by an embodied computer agent (2005, background): “Yet, recent evidence suggests that we orient towards computers as social actors, much as we orient socially towards other humans (Reeves and Nass, 1996; Nass and Moon, 2000).”
- Receptionist or information kiosk: how do people talk with a robot? (2010, background): “According to social actor theory, people interact with machines as though they are other humans [ 41 ], but many studies show that this response depends on other factors, such as the form factor of the machine [39], whether people think their interaction is with a computer or person [36], the presum”