Sexism in online video games: The role of conformity to masculine norms and social dominance orientation
By Jesse Fox, Wai Yen Tang. Computers in Human Behavior, 2014
362 citations recorded by the source corpus.
Subfields: Gender Studies, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/be6b69d4062dd20d35728ff2e515048b1dcd5f5e
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Gender Studies
- Wai Yen Tang
- Jessica E. Tompkins
- Niki Fritz
- Jesse Fox
- Teresa Lynch
- Matthew J Miller
- Irene van Driel
- Brian TaeHyuk Keum
In Sociology and Political Science
- Jessica E. Tompkins
- Niki Fritz
- Jesse Fox
- Teresa Lynch
- Matthew J Miller
- Irene van Driel
- Wai Yen Tang
- Brian TaeHyuk Keum
Citations in the corpus
- Female Gamers’ Experience of Online Harassment and Social Support in Online Gaming: A Qualitative Study (2018, neutral): “Recent research has explored factors that may be associated with this experience of videogame sexism (Fox and Tang 2014).”
- Women’s experiences with general and sexual harassment in online video games: Rumination, organizational responsiveness, withdrawal, and coping strategies (2017, background): “General harassment behaviors in games include insulting someone’s skill or intelligence, swearing at them, threatening them, or interfering with their progress in the game (Ballard and Welch, 2015; Fox and Tang, 2014).”
- Women’s Experiences in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive Video Game Play (2018, background): “Furthermore, women who played as sexualized avatars (digital in-game representations of themselves) were more likely to focus on their body and accept statements in support of the rape myth (i.e., the misconception that women are responsible for rape or sexual harassment; Fox & Tang, 2014).”
- Racism on the Internet: Conceptualization and Recommendations for Research (2018, background): “…documented other examples of toxic disinhibition including, but not limited to, cheating in online games (Chen & Wu, 2013), sexist attitudes toward women (Fox & Tang, 2014), and online verbal aggression (e.g., “flaming” Appel, Stiglbauer, Batinic, & Holtz, 2014; Bomberger, 2004; Walther, 2009).”
- Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years (2016, background): “Furthermore, online games in which women might connect and foster their mutual interest have served as deterrents due to gender harassment (Fox & Tang, 2014; Kuznekoff & Rose, 2012).”