Emotional design in multimedia learning: Effects of shape and color on affect and learning
By Jan L. Plass, Steffi Heidig, Elizabeth O. Hayward, Bruce D. Homer, Enjoon Um. 2014
521 citations recorded by the source corpus.
Subfields: Education, Experimental and Cognitive Psychology, Social Psychology
View Paper: https://www.semanticscholar.org/paper/cd216922bbf8875d66f2f751e4261f5cee3e8fd8
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Education
- J. V. van Merriënboer
- Fred Paas
- Olusola O. Adesope
- Rachel Min Wong
- Roland Brunken
- Babette Park
- Lisa Knörzer
- H. Choi
In Experimental and Cognitive Psychology
- Fred Paas
- J. V. van Merriënboer
- John Sweller
- Babette Park
- Olusola O. Adesope
- Roland Brunken
- Günter Daniel Rey
- H. Choi
In Social Psychology
- J. V. van Merriënboer
- Rachel Min Wong
- Günter Daniel Rey
- Babette Park
- Jan L. Plass
- Charles K. Kinzer
- Fred Paas
- Roland Brunken
Citations in the corpus
- Effects of the Physical Environment on Cognitive Load and Learning: Towards a New Model of Cognitive Load (2014, background): “With regard to the effect of emotional designs of learning materials on cognitive load, Um and colleagues (2012; see also Plass et al. 2013) found that the use of an esthetically appealing design in multimedia learning materials (e.g., use of a face-like pedagogical agent) led to positive emotions…”
- Understanding Cognitive Load in Digital and Online Learning: a New Perspective on Extraneous Cognitive Load (2021, background): “Between these two extremes, there are several examples for a medium level of interactivity, such as controllable sliders (e.g., Homer & Plass, 2014) or movable elements in simulations (e.g., Kalet et al., 2012).”
- Facilitators or suppressors: Effects of experimentally induced emotions on multimedia learning (2016, background): “Admittedly, the suppressing effect of positive emotions contradicts previous findings in multimedia research which showed that positive emotions enhanced learning (Park, Flowerday, et al., 2015, Park, Kn€ orzer, et al., 2015; Plass et al., 2014; Um et al., 2012).”
- Foundations of Game-Based Learning (2015, background): “For example, Plass et al. (2014) examined different versions of a math game on factoring that either involved individual play, competitive play between two players, or collaborative play of two players.”
- Decorative pictures and emotional design in multimedia learning (2016, methodology): “For this, a series of regression analyses according to Preacher and Hayes (2008) and Hayes and Preacher (2014) was run to explore the role of pleasure in mediating the learning performance in the two manipulations of valence (see Fig.”
- Meta-Analysis of Emotional Designs in Multimedia Learning: A Replication and Extension Study (2020, methodology): “For example, in a 2 × 2 factorial design, Plass et al. (2014) examined the effects of emotional designs (presence of emotional designs vs. absence of emotional designs) and prior mood induction (positive vs. neutral) on learning, cognitive, and affective outcomes.”