Participating in Classroom Mathematical Practices
By Paul Cobb, M. Stephan, K. McClain, K.P.E. Gravemeijer. 2001
622 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Education, Mechanical Engineering
View Paper: https://www.semanticscholar.org/paper/088d195e59fcf3d05d1d57e89a930fe15fab237a
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Patricia A. Alexander
- Sarit Barzilai
- Clark A. Chinn
- Ravit Golan Duncan
- Richard E. Mayer
- Baruch B. Schwarz
- Kurt Squire
- William A. Sandoval
In Education
- Patricia A. Alexander
- Clark A. Chinn
- Sarit Barzilai
- Paul Cobb
- Richard E. Mayer
- William A. Sandoval
- Ravit Golan Duncan
- Melissa S. Gresalfi
In Mechanical Engineering
- Paul Cobb
- Kurt Squire
- William A. Sandoval
- Judit Moschkovich
- Melissa S. Gresalfi
- Eric Klopfer
- K.P.E. Gravemeijer
- Richard E. Mayer
Citations in the corpus
- A Relational Perspective on Issues of Cultural Diversity and Equity as They Play Out in the Mathematics Classroom (2002, background): “…in some detail that a classroom mathematical practice comprises three interrelated types of mathematical norms: a normative purpose for engaging in mathematical activity, normative standards of argumentation, and normative ways of reasoning with tools and inscriptions (P. Cobb et al., 2001).”
- Developing Learning Theory by Refining Conjectures Embodied in Educational Designs (2004, background): “Cobb attempted to explicitly link individual (personal) and social (interpersonal) levels of analysis in his account of the development of sociomathematical norms (Cobb et al., 2001).”
- Handbook of Research on Learning and Instruction (2011, background): “Table 8.1 Features and Cues for Throwing (adopted from Knudson & Morrison, 1996)”
- Mad City Mystery: Developing Scientific Argumentation Skills with a Place-based Augmented Reality Game on Handheld Computers (2007, result): “…this research in many respects serves as a pilot study designed to advance previous work investigating the potential of the technology (cf. Klopfer and Squire, in press), wed-ding it more closely to game-based pedagogical theory in a domain-specific manner (cf. Cobb et al., 2001; Squire, in press).”
- Learning About Statistical Covariation (2003, methodology): “The specific analytical approach that we followed has two main phases (P. Cobb et al., 2001 ).”
- Environmental Detectives—the development of an augmented reality platform for environmental simulations (2008, methodology): “We have tried to create methodology that coheres around a pragmatic logic of inquiry, whereby design theory is developed through recursive cycles of action, analysis, and reflection toward making unknown situations more knowable (Barab & Squire, 2004; Cobb, Stephan, McClain & Gravemeijer, 2001).”
- Abstracting processes, from individuals’ constructing of knowledge to a group’s “shared knowledge” (2007, background): “Voigt (1995), Cobb et al. (2001) , and many others; but it goes beyond theirs in several perspectives: 1. The micro- perspective: We provide detailed evidence of the group’s shared basis of knowledge, the manner in which it emerges from the individuals’ knowledge-constructing processes, and the way”