Michele D. Dickey
Cognitive Science & Psychology · 2003–2007
A researcher in the Science corpus: 5 papers; trusts 5 researchers and is trusted by 33 researchers here, as inferred from the citation graph.
Subfields
- Cognitive Science & Psychology — 7 citations into it
Whom Michele D. Dickey trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Kurt Squire
- Sheena Iyengar
- James Paul Gee
- Henry Jenkins
- D. Polkinghorne
- Michael Cole
- David W. Johnson
- M. Lepper
- John Seely Brown
- Robert D. Putnam
Who trusts Michele D. Dickey overall
- Sara de Freitas
- Khe Foon Timothy Hew
- Mansureh Kebritchi
- Ya-Ting Carolyn Yang
- Dennis Charsky
- Gwo-Jen Hwang
- Wing Sum Cheung
- Atsusi Hirumi
- Mariusz Kruk
- Saniye Tugba Bulu
Papers from Michele D. Dickey's perspective
Ordered by how strongly the researchers Michele D. Dickey trusts endorse each paper. Same corpus, a different order for every researcher.
- Situated Learning: Legitimate Peripheral Participation
- Mind in society: The development of higher psychological processes. L. S. Vygotsky.
- What video games have to teach us about learning and literacy (Conference on Computability in Europe)
- Bowling alone: the collapse and revival of American community (Conference on Computer Supported Cooperative Work)
- The Construction of Preference: When Choice Is Demotivating: Can One Desire Too Much of a Good Thing?
- Design of Everyday Things
- Plans and Situated Actions: The Problem of Human-Machine Communication (Learning in Doing: Social,
- Video games in education (Int. J. Intell. Games Simul.)
- The theory of affordances
- Teaching in 3D: Pedagogical Affordances and Constraints of 3D Virtual Worlds for Synchronous Distance Learning
Their papers
- Engaging by design: How engagement strategies in popular computer and video games can inform instructional design (2005) — 657 citations
- Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments (2006) — 336 citations
- Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation (2007) — 436 citations
- Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education (2005) — 594 citations
- Teaching in 3D: Pedagogical Affordances and Constraints of 3D Virtual Worlds for Synchronous Distance Learning (2003) — 318 citations