Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation
By Michele D. Dickey. 2007
436 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/e57e2d7f7e7002311b22a0073a9f6f527a880ab8
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In Developmental and Educational Psychology
In Sociology and Political Science
Citations in the corpus
- Building virtual cities, inspiring intelligent citizens: Digital games for developing students' problem solving and learning motivation (2012, background): “Although research on problem solving in DGBL has been conducted (eg, Dickey, 2007; Robertson & Howells, 2008), its effectiveness in fostering problem solving abilities has not received suf fi cient attention from empirical research.”
- Our Princess Is in Another Castle (2012, neutral): “students to do school work Dickey (2007)”
- Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning (2009, background): “Barab, Thomas, Dodge, Carteaux, and Tuzun (2005) found the design of Quest Atlantis (QA) reflects the need for both action and reflection in evaluating its relevance to real-world problems, in constructing meanings in authentic settings, and in justifying the credibility of assertions.”