Relating Narrative, Inquiry, and Inscriptions: Supporting Consequential Play

By Sasha A. Barab, Troy D. Sadler, Conan Heiselt, Daniel Thomas Hickey, Steven Zuiker. 2007

299 citations recorded by the source corpus.

In this paper we describe our research using a multi-user virtual environment, Quest Atlantis, to embed fourth grade students in an aquatic habitat simulation. Specifically targeted towards engaging students in a rich inquiry investigation, we layered a socio-scientific narrative and an interactive rule set into a multi-user virtual environment gaming engine to establish a virtual world through which students learned about science inquiry, water quality concepts, and the challenges in balancing scientific and socio-economic factors. Overall, students were clearly engaged, participated in rich scientific discourse, submitted quality work, and learned science content. Further, through participation in this narrative, students developed a rich perceptual, conceptual, and ethical understanding of science. This study suggests that multi-user virtual worlds can be effectively leveraged to support academic content learning.

Subfields: Developmental and Educational Psychology, Education

View Paper: https://www.semanticscholar.org/paper/89ac01db56a6bf64e8f8dc059e185ac3925d0252

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Developmental and Educational Psychology

  1. Matt Dunleavy
  2. M. S. Topçu
  3. Ozgul Yilmaz-Tuzun
  4. C. Dede
  5. Tassos Anastasios Mikropoulos
  6. Antonis Natsis
  7. Fengfeng Ke
  8. Troy D. Sadler

In Education

  1. M. S. Topçu
  2. Ozgul Yilmaz-Tuzun
  3. Fengfeng Ke
  4. Tassos Anastasios Mikropoulos
  5. Troy D. Sadler
  6. Antonis Natsis
  7. Matt Dunleavy
  8. William L. Romine

Citations in the corpus