A Qualitative Meta-Analysis of Computer Games as Learning Tools

By Fengfeng Ke. 2009

395 citations recorded by the source corpus.

Drawing on grounded theory approach and a qualitative meta-analysis, this chapter intends to systematically review and synthesize the theories, methods, and findings of both qualitative and quantitative inquiries on computer-based instructional games. A major purpose of this literature review and meta-analysis is to inform policy and practice based on existing studies. Four major recurring themes concerning the effectiveness of computer-based instructional games have emerged from a comparative analysis with 89 instructional gaming studies and are discussed with the support of exemplar research. The chapter will assist practitioners and policymakers in understanding the “best practices” and key factors of a computer game-based learning program.

Subfields: Computer Science Applications, Developmental and Educational Psychology, Sociology and Political Science

View Paper: https://www.semanticscholar.org/paper/c99aa1285baf33bf4d6ca140672735645dd22ea8

How researchers see this paper

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In Computer Science Applications

  1. Y. Wu
  2. Thomas Hainey
  3. Wen-Hsiung Wu
  4. Che‐Hung Lin
  5. Erik D. Van der Spek
  6. Christof van Nimwegen
  7. Karen R. Clark
  8. Sih-Han Huang

In Developmental and Educational Psychology

  1. Thomas Hainey
  2. T. Connolly
  3. Elizabeth A. Boyle
  4. Y. Wu
  5. Wen-Hsiung Wu
  6. Che‐Hung Lin
  7. Erik D. Van der Spek
  8. Christof van Nimwegen

In Sociology and Political Science

  1. Thomas Hainey
  2. T. Connolly
  3. Elizabeth A. Boyle
  4. Y. Wu
  5. Wen-Hsiung Wu
  6. Che‐Hung Lin
  7. Erik D. Van der Spek
  8. Christof van Nimwegen

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