Bradley S. Greenberg
Sociology and Political Science · 2000–2010
A researcher in the Science corpus: 6 papers; trusts 1 researcher and is trusted by 14 researchers here, as inferred from the citation graph.
Subfields
- Sociology and Political Science — 18 citations into it; #9,824 of 22,756 by trust here, #2,835 by citations
Whom Bradley S. Greenberg trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- John L. Sherry
- Sonia Livingstone
- J. Bryant
- James Paul Gee
- Craig A. Anderson
- Dolf Zillmann
- Thomas E. Ruggiero
- Frank A. Biocca
Who trusts Bradley S. Greenberg overall
- Juho Hamari
- Dana E. Mastro
- Jonna Koivisto
- Liss Kerstin Sylvén
- Susannah R. Stern
- Cheryl K. Olson
- Sung-Yeon Park
- Pia Sundqvist
- Dorothée Hefner
- Melanie C. Green
Papers from Bradley S. Greenberg's perspective
Ordered by how strongly the researchers Bradley S. Greenberg trusts endorse each paper. Same corpus, a different order for every researcher.
- Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (Psychology Science)
- What video games have to teach us about learning and literacy (Conference on Computability in Europe)
- Bowling alone: the collapse and revival of American community (Conference on Computer Supported Cooperative Work)
- At the Heart of It All: The Concept of Presence
- Video Games and the Future of Learning
- Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria (Presence - Teleoperators and Virtual Environments)
- Young People and New Media: Childhood and the Changing Media Environment
- The effects of violent video games on aggression.
- Mood Management in the Context of Selective Exposure Theory
- The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments (J. Comput. Mediat. Commun.)
Their papers
- Narrative and interactivity in computer games (2006) — 881 citations
- Parenting the Internet (2006) — 313 citations
- Orientations to Video Games Among Gender and Age Groups (2010) — 425 citations
- The Nature of Television Realism Judgments: A Reevaluation of Their Conceptualization and Measurement (2000) — 155 citations
- The Content of Reality Dating Shows and Viewer Perceptions of Dating (2007) — 173 citations
- The Portrayal of Racial Minorities on Prime Time Television (2000) — 324 citations