John L. Sherry
Sociology and Political Science · 2001–2010
A researcher in the Science corpus: 6 papers; trusts 9 researchers and is trusted by 81 researchers here, as inferred from the citation graph.
Subfields
- Sociology and Political Science — 21 citations into it; #302 of 22,756 by trust here, #1,065 by citations
- Communication — 13 citations into it
- Social Psychology — 11 citations into it; #1,148 of 15,694 by trust here, #4,888 by citations
- Education — 9 citations into it; #1,104 of 11,309 by trust here, #3,737 by citations
- Literature and Literary Theory — 7 citations into it; #161 of 2,496 by trust here, #518 by citations
Whom John L. Sherry trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- P. Lachenbruch
- Craig A. Anderson
- R. Rosenthal
- Karen E. Dill
- Dolf Zillmann
- J. Bryant
- A. Bandura
- Frank A. Biocca
- Alan M. Rubin
- Thomas E. Ruggiero
Who trusts John L. Sherry overall
- C. Ferguson
- Jeroen Jansz
- Dmitri Williams
- N. Yee
- Christoph Klimmt
- Cheryl K. Olson
- Tilo Hartmann
- James D. Ivory
- René Weber
- Elizabeth A. Boyle
Papers from John L. Sherry's perspective
Ordered by how strongly the researchers John L. Sherry trusts endorse each paper. Same corpus, a different order for every researcher.
- Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (Psychology Science)
- The effects of violent video games on aggression.
- WRITING META-ANALYTIC REVIEWS
- Social Cognitive Theory of Mass Communication
- At the Heart of It All: The Concept of Presence
- The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments (J. Comput. Mediat. Commun.)
- The effects of violent video games on aggression a meta-analysis
- Presence: concept, determinants, and measurement (Electronic imaging)
- Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria (Presence - Teleoperators and Virtual Environments)
- Mood Management in the Context of Selective Exposure Theory
Their papers
- The effects of violent video games on aggression a meta-analysis (2001) — 483 citations
- The effects of violent video games on aggression. (2001) — 267 citations
- Narrative and interactivity in computer games (2006) — 881 citations
- Sex Differences in Video Game Play: (2004) — 619 citations
- Flow and Media Enjoyment (2004) — 748 citations
- Orientations to Video Games Among Gender and Age Groups (2010) — 425 citations