Internet Gaming Addiction: A Systematic Review of Empirical Research
By Daria J. Kuss, Mark D. Griffiths. International Journal of Mental Health and Addiction, 2012
1,087 citations recorded by the source corpus.
Subfields: Clinical Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/dafac8dce32f4f9346bffb057c124301ae17f160
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Clinical Psychology
- Mark D. Griffiths
- Daria J. Kuss
- Halley M. Pontes
- Zsolt Demetrovics
- Jamal J. Al-Menayes
- Daniel L. King
- Matthias Brand
- Xavier Carbonell
In Sociology and Political Science
- Mark D. Griffiths
- Daria J. Kuss
- Zsolt Demetrovics
- Halley M. Pontes
- Cecilie Schou Andreassen
- Jamal J. Al-Menayes
- Daniel L. King
- L. Mark Carrier
Citations in the corpus
- Internet addiction in adolescents: Prevalence and risk factors (2013, positive): “For instance, a recent review of the neuroscientific evidence (Kuss & Griffiths, 2012c) indicates that Internet addiction in adolescence can have a negative impact on identity formation (Kim et al., 2012) and change the structure of the developing brain (Lin et al., 2012; Yuan et al., 2011).”
- Assessment of internet gaming disorder in clinical research: Past and present perspectives (2014, background): “According to recent reviews on the topic (6,28,46), approximate 60 studies were published on gaming addiction between 2000–2010.”
- Maladaptive Coping Styles in Adolescents with Internet Gaming Disorder Symptoms (2018, background): “Studies have also shown that problem gaming is associated with an increased risk of psychopathology, with higher rates of problem gaming among adolescents reporting symptoms of generalized anxiety disorder, panic disorder, depression, social phobia and attention deficit hyperactivity disorder (King ”
- Online Social Networking and Addiction—A Review of the Psychological Literature (2011, background): “developing an addiction to playing online games [95].”
- Assessing Internet Addiction Using the Parsimonious Internet Addiction Components Model—A Preliminary Study (2013, background): “Similarly, it appears substance-related addictions and excessive Internet and gaming use share a variety of neurobiological mechanisms (Kuss and Griffiths 2012a), such as reward deficiency (Blum et al. 1996) as a consequence of lack of dopaminergic activity (Liu et al. 2010), the resulting…”
- Dimensions of Social Media Addiction among University Students in Kuwait (2015, methodology): “Hours Spent Using Social Media per Day Respondents were asked a single question about the total number of hours spent using social media daily on an eight-point scale: (1) less than two hours, (2) from two to 4 hours, (3) from 4 to 6 hours, (4) from 6 to eight hours, (5) from eight to 10 hours, (6) ”
- Social networking addiction: an overview of preliminary findings (2014, background): “Furthermore, research is needed to examine gender differences because there appears to be a higher prevalence of problems among females (as opposed to other problematic online behaviors such as gaming addiction, which is more prevalent among males; Kuss & Griffiths, 2012a).”
- Parental Influences on Pathological Symptoms of Video-Gaming Among Children and Adolescents: A Prospective Study (2014, background): “However, the major findings of this study—the significant main effect of parent–child closeness and the non-significant effect of parental restriction of child video-gaming on pathological symptoms—are similar to findings from several prior studies conducted on general gaming behaviors, Internet add”
- Gaming Addiction, Gaming Engagement, and Psychological Health Complaints Among Norwegian Adolescents (2013, background): “However, a minority of gamers display problems associated with the activity (Choo et al., 2010; Gentile, 2009; Gentile et al., 2011; Kuss & Griffiths, 2012; Lemmens, Valkenburg, & Peter, 2011b).”
- Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model. (2016, positive): “The findings on reduced executive functioning and inhibitory control, perhaps as a consequence of cue-reactivity and craving, are consistent with results obtained from neuroimaging studies (cf. Kuss and Griffiths, 2012; Meng et al., 2015; Sepede et al., 2016).”
- Problematic computer game use among adolescents, younger and older adults. (2013, methodology): “A meta-analysis by Kuss & Griffiths [8] revealed that problematic game use is related to a variety of personality traits: according to Jeong & Kim [15], low self-efficacy in real life is”
- The Association Between Internet Gaming Disorder and Impulsivity: A Systematic Review of Literature (2019, background): “In other words, for this small minority of individuals, they become preoccupied with playing games constantly, deprive themselves of their social life for the sake of playing, and use gaming to cope with real-world pressure, all of which can be symptoms of addiction (Gunuc 2015; Kuss and Griffiths 2”
- The Social Media Disorder Scale (2016, neutral): “Moreover, the fi nding that excessive use of different person-based and group-based social media applications is related to Internet addiction (Kuss & Grif fi ths, 2012; Kuss, Van Rooij, Shorter, Grif fi ths, & Van de Mheen, 2013; Van den Eijnden, Meerkerk, Vermulst, Spijkerman & Engels, 2007; Van…”