Orsolya Király
Sociology and Political Science · 2014–2020
A researcher in the Science corpus: 8 papers; trusts 13 researchers and is trusted by 1 researcher here, as inferred from the citation graph.
Subfields
- Sociology and Political Science — 137 citations into it; #19,660 of 22,756 by trust here, #4,532 by citations
- Education — 75 citations into it; #9,873 of 11,309 by trust here, #2,544 by citations
- Clinical Psychology — 45 citations into it
- Communication — 34 citations into it
- Social Psychology — 29 citations into it
- Applied Psychology — 18 citations into it
- Cognitive Neuroscience — 7 citations into it
- Epidemiology — 6 citations into it
Whom Orsolya Király trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Mark D. Griffiths
- D. A. Gentile
- Daria J. Kuss
- Florian Rehbein
- Daniel L. King
- Jeroen S. Lemmens
- N. Yee
- Cecilie Schou Andreassen
- Daniel Kardefelt-Winther
- Richard T. A. Wood
Who trusts Orsolya Király overall
Papers from Orsolya Király's perspective
Ordered by how strongly the researchers Orsolya Király trusts endorse each paper. Same corpus, a different order for every researcher.
- Distinguishing addiction and high engagement in the context of online game playing (Computers in Human Behavior)
- A factor-analytic investigation of computer 'addiction' and engagement. (British Journal of Psychology)
- Video Game Addiction in Children and Teenagers in Taiwan (Cyberpsychology, Behavior, and Social Networking)
- Pathological Video-Game Use Among Youth Ages 8 to 18 (Psychology Science)
- Demographic Factors and Playing Variables in Online Computer Gaming (Cyberpsychology, Behavior, and Social Networking)
- Addiction to the Internet and Online Gaming (Cyberpsychology, Behavior, and Social Networking)
- Problematic Video Game Use: Estimated Prevalence and Associations with Mental and Physical Health (Cyberpsychology, Behavior, and Social Networking)
- Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (Pediatrics)
- Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (Psychology Science)
- Caught in the Net
Their papers
- Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample (2014) — 351 citations
- Problematic Social Media Use: Results from a Large-Scale Nationally Representative Adolescent Sample (2017) — 876 citations
- Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014) (2016) — 465 citations
- An Overview of Problematic Gaming (2015) — 138 citations
- Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance (2020) — 705 citations
- Problematic Online Behaviors among Adolescents and Emerging Adults: Associations between Cyberbullying Perpetration, Problematic Social Media Use, and Psychosocial Factors (2018) — 220 citations
- Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study (2017) — 128 citations
- Internet Gaming Disorder and the DSM-5: Conceptualization, Debates, and Controversies (2015) — 250 citations