An Overview of Problematic Gaming
By Mark D. Griffiths, Orsolya Király, Halley M. Pontes, Zsolt Demetrovics. 2015
138 citations recorded by the source corpus.
Subfields: Education, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/49f3d78fb52c569c3af38d2ed1dd9c197fe42bae
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Education
- Halley M. Pontes
- Mark D. Griffiths
- Scott E. Caplan
- Laura Widyanto
- Daria J. Kuss
- Vivienne Brunsden
- Xavier Carbonell
- Abdullah J. Sultan
In Sociology and Political Science
- Halley M. Pontes
- Mark D. Griffiths
- Daria J. Kuss
- Zsolt Demetrovics
- Laura Widyanto
- Scott E. Caplan
- Joël Billieux
- Kağan Kırcaburun
Citations in the corpus
- Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework: the Development of the Gaming Disorder Test (2019, unknown): “More specifically, researchers have found empirical support to a unidimensional factor structure for IGD across different studies (e.g., Chiu et al. 2018; Király et al. 2017; Pontes and Griffiths 2015b).”
- Assessment of internet gaming disorder in clinical research: Past and present perspectives (2014, background): “Given the fact that most studies published before 2000 specifically investigated arcade and/or console video games rather than online video games (2), there was a substantial growth in the number of studies on problematic gaming, almost solely due to the introduction of online video games where game”