Kimberly S. Young

Sociology and Political Science · 2000–2017

A researcher in the Science corpus: 12 papers; trusts 32 researchers and is trusted by 58 researchers here, as inferred from the citation graph.

Subfields

Whom Kimberly S. Young trusts overall

Their strongest outbound trust, strongest first, inferred from their citations.

  1. Louis Leung
  2. Jerald J. Block
  3. Richard A. Davis
  4. Scott E. Caplan
  5. N. Yee
  6. Nora D. Volkow
  7. Kent C. Berridge
  8. Mark D. Griffiths
  9. Keith W. Beard
  10. Rita Z. Goldstein

Who trusts Kimberly S. Young overall

  1. Mark D. Griffiths
  2. Daria J. Kuss
  3. Ł. Tomczyk
  4. Halley M. Pontes
  5. N. McCrae
  6. Aviv Weinstein
  7. Yubo Hou
  8. A. Bener
  9. Kağan Kırcaburun
  10. Alex Meredith

Papers from Kimberly S. Young's perspective

Ordered by how strongly the researchers Kimberly S. Young trusts endorse each paper. Same corpus, a different order for every researcher.

  1. Motivations for Play in Online Games (Cyberpsychology, Behavior, and Social Networking)
  2. Relations Among Loneliness, Social Anxiety, and Problematic Internet Use (Cyberpsychology, Behavior, and Social Networking)
  3. The neural basis of addiction: a pathology of motivation and choice. (American Journal of Psychiatry)
  4. Who interacts on the Web?: The intersection of users' personality and social media use
  5. Drug addiction and its underlying neurobiological basis: neuroimaging evidence for the involvement of the frontal cortex. (American Journal of Psychiatry)
  6. Decision making, impulse control and loss of willpower to resist drugs: a neurocognitive perspective (Nature Neuroscience)
  7. Stressful Life Events, Motives for Internet Use, and Social Support Among Digital Kids (Cyberpsychology, Behavior, and Social Networking)
  8. The debate over dopamine’s role in reward: the case for incentive salience
  9. The incentive sensitization theory of addiction: some current issues (Philosophical Transactions of the Royal Society B: Biological Sciences)
  10. Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth (Computers in Human Behavior)

Their papers