Why do you play? The development of the motives for online gaming questionnaire (MOGQ)
By Zsolt Demetrovics, Róbert Urbán, Katalin Nagygyörgy, Judit Farkas, Dalma Zilahy, Barbara Mervó, Antónia Reindl, Csilla Ágoston, A. Kertész, Eszter Harmath. Behavior Research Methods, 2011
422 citations recorded by the source corpus.
Subfields: Applied Psychology, Social Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/dac56962f92142db716d047f9e1b1db6a1973005
How researchers see this paper
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In Applied Psychology
- Zsolt Demetrovics
- Mark D. Griffiths
- Joël Billieux
- Orsolya Király
- Pierre Maurage
- Adriano Schimmenti
- Róbert Urbán
- Matteo Ballabio
In Social Psychology
In Sociology and Political Science
- Mark D. Griffiths
- Joël Billieux
- Zsolt Demetrovics
- Orsolya Király
- Róbert Urbán
- Fiordalisa Melodia
- Yasser Khazaal
- Natale Canale
Citations in the corpus
- Are we overpathologizing everyday life? A tenable blueprint for behavioral addiction research (2015, methodology): “Accordingly, identifying the various individual motives that drive online gaming is a requirement for the understanding of a dysfunctional usage and the elaboration of tailored psychological interventions (Billieux et al., 2013; Demetrovics et al., 2011; Schimmenti & Caretti, 2010).”
- Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study (2017, methodology): “This finding corroborates a previous study that differentiated between escape and coping (Demetrovics et al., 2011), helping to create two distinct motivational factors in the MOGQ.”
- The Role of Avoidance Coping and Escape Motives in Problematic Online Gaming: A Systematic Literature Review (2020, background): “Demetrovics et al. (2011) identified seven motivational dimensions for online gaming: social motivation, escape, competition, skill development, coping, fantasy, and recreation.”