Peter Vorderer
Sociology and Political Science · 2000–2019
A researcher in the Science corpus: 19 papers; trusts 34 researchers and is trusted by 32 researchers here, as inferred from the citation graph.
Subfields
- Sociology and Political Science — 137 citations into it; #4,940 of 22,756 by trust here, #3,091 by citations
- Social Psychology — 78 citations into it; #5,030 of 15,694 by trust here, #4,311 by citations
- Literature and Literary Theory — 65 citations into it; #139 of 2,496 by trust here, #37 by citations
- Communication — 38 citations into it; #409 of 3,460 by trust here, #382 by citations
- Education — 30 citations into it; #9,194 of 11,309 by trust here, #8,671 by citations
- Applied Psychology — 21 citations into it
- Cognitive Neuroscience — 20 citations into it
- Gender Studies — 16 citations into it; #1,052 of 4,924 by trust here, #1,942 by citations
Whom Peter Vorderer trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Arthur A. Raney
- Dolf Zillmann
- J. Bryant
- John L. Sherry
- Craig A. Anderson
- Christoph Klimmt
- Steven J. Kirsh
- Jeroen Jansz
- Mary Beth Oliver
- Tilo Hartmann
Who trusts Peter Vorderer overall
- Kineta Hung
- Tilo Hartmann
- Mary Beth Oliver
- Christoph Klimmt
- Anne Bartsch
- Werner Wirth
- Leonard Reinecke
- E. Tan
- Jih-Hsuan Tammy Lin
- Holger Schramm
Papers from Peter Vorderer's perspective
Ordered by how strongly the researchers Peter Vorderer trusts endorse each paper. Same corpus, a different order for every researcher.
- Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (Psychology Science)
- The effects of violent video games on aggression.
- Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (Journal of Personality and Social Psychology)
- The effects of violent video games on aggression a meta-analysis
- At the Heart of It All: The Concept of Presence
- The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments (J. Comput. Mediat. Commun.)
- Mood Adjustment via Mass Communication
- Disposition-Based Theories of Enjoyment
- Presence: concept, determinants, and measurement (Electronic imaging)
- The media equation - how people treat computers, television, and new media like real people and places
Their papers
- Psychological Escapism: Predicting the Amount of Television Viewing by Need for Cognition (2001) — 201 citations
- Enjoyment: At the Heart of Media Entertainment (2004) — 946 citations
- A Process Model of the Formation of Spatial Presence Experiences (2007) — 846 citations
- How players manage moral concerns to make video game violence enjoyable (2006) — 98 citations
- Identification With Video Game Characters as Automatic Shift of Self-Perceptions (2010) — 192 citations
- Entertainment 2.0? The Role of Intrinsic and Extrinsic Need Satisfaction for the Enjoyment of Facebook Use (2014) — 177 citations
- Does Entertainment Suffer From Interactivity? The Impact of Watching an Interactive TV Movie on Viewers' Experience of Entertainment (2001) — 133 citations
- Rules? Role Model? Relationship? The Impact of Parents on Their Children’s Problematic Mobile Phone Involvement (2019) — 115 citations
- Feeling interrupted—Being responsive: How online messages relate to affect at work (2018) — 141 citations
- From mood to meaning: : The changing model of the user in entertainment research (2015) — 93 citations
- It’s okay to shoot a character: Moral disengagement in violent video games (2010) — 261 citations
- Suspense : Conceptualizations, Theoretical Analyses, and Empirical Explorations (2009) — 144 citations
- The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self‐Perception (2009) — 459 citations
- Appraisal of Emotions in Media Use: Toward a Process Model of Meta-Emotion and Emotion Regulation (2008) — 172 citations
- Psychology of entertainment (2006) — 280 citations
- Explaining the enjoyment of playing video games: the role of competition (2003) — 516 citations
- It's all entertainment—sure. But what exactly is entertainment? Communication research, media psychology, and the explanation of entertainment experiences (2001) — 142 citations
- Media entertainment: The psychology of its appeal. (2000) — 646 citations
- Children's likes and dislikes in entertainment programs. (2000) — 91 citations