Christoph Klimmt
Sociology and Political Science · 2003–2010
A researcher in the Science corpus: 8 papers; trusts 15 researchers and is trusted by 10 researchers here, as inferred from the citation graph.
Subfields
- Sociology and Political Science — 59 citations into it; #5,257 of 22,756 by trust here, #3,202 by citations
- Literature and Literary Theory — 43 citations into it; #488 of 2,496 by trust here, #117 by citations
- Social Psychology — 25 citations into it
- Communication — 18 citations into it
- Gender Studies — 17 citations into it; #2,155 of 4,924 by trust here, #2,594 by citations
- Education — 14 citations into it
- Developmental and Educational Psychology — 7 citations into it
- Economics and Econometrics — 7 citations into it; #14,686 of 23,481 by trust here, #8,121 by citations
Whom Christoph Klimmt trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- John L. Sherry
- Craig A. Anderson
- Steven J. Kirsh
- Peter Vorderer
- Jeroen Jansz
- A. Greenwald
- Katie Bessière
- Tilo Hartmann
- Kristen Lucas
- Bruce D. Bartholow
Who trusts Christoph Klimmt overall
- Tilo Hartmann
- Kineta Hung
- Peter Vorderer
- Anne Bartsch
- Jonna Koivisto
- Elizabeth A. Boyle
- Dorothée Hefner
- Leonard Reinecke
- Jesse Fox
- Juho Hamari
Papers from Christoph Klimmt's perspective
Ordered by how strongly the researchers Christoph Klimmt trusts endorse each paper. Same corpus, a different order for every researcher.
- Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (Psychology Science)
- The effects of violent video games on aggression.
- Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (Journal of Personality and Social Psychology)
- At the Heart of It All: The Concept of Presence
- The effects of violent video games on aggression a meta-analysis
- The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments (J. Comput. Mediat. Commun.)
- Presence: concept, determinants, and measurement (Electronic imaging)
- Effects of violent video games on aggressive behavior: Potential sex differences.
- Measuring individual differences in implicit cognition: the implicit association test.
- The media equation - how people treat computers, television, and new media like real people and places
Their papers
- Gender and Computer Games: Exploring Females' Dislikes (2006) — 628 citations
- Enjoyment: At the Heart of Media Entertainment (2004) — 946 citations
- A Process Model of the Formation of Spatial Presence Experiences (2007) — 846 citations
- How players manage moral concerns to make video game violence enjoyable (2006) — 98 citations
- Effectance and Control as Determinants of Video Game Enjoyment (2007) — 312 citations
- Identification With Video Game Characters as Automatic Shift of Self-Perceptions (2010) — 192 citations
- The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self‐Perception (2009) — 459 citations
- Explaining the enjoyment of playing video games: the role of competition (2003) — 516 citations