Media entertainment: The psychology of its appeal.
By Dolf Zillmann, Peter Vorderer. 2000
646 citations recorded by the source corpus.
Subfields: Communication
View Paper: https://www.semanticscholar.org/paper/6a834850b0bd03e347512beff526916bb132675d
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In Communication
- Mary Beth Oliver
- Holger Schramm
- Christoph Klimmt
- Werner Wirth
- Robin L. Nabi
- Min Xiao
- Arthur A. Raney
- Leonard Reinecke
Citations in the corpus
- The Effectiveness of "in-Game" Advertising: Comparing College Students' Explicit and Implicit Memory for Brand Names (2006, background): “One difference, however, lies in the interactive nature of video games (Vorderer 2000).”
- Emotional and Cognitive Predictors of the Enjoyment of Reality-Based and Fictional Television Programming: An Elaboration of the Uses and Gratifications Perspective (2006, background): “The construct of enjoyment has been studied in a range of TV programming contexts, including sports (e.g., Bryant & Raney, 2000; Sargent, Zillmann, & Weaver, 1998), crime dramas (e.g., Oliver & Armstrong, 1995; Raney & Bryant, 2002), horror (e.g., Hoffner, 1995; Tamborini, 2003), music videos…”
- Contributions of Music Video Exposure to Black Adolescents’ Gender and Sexual Schemas (2005, background): “In one study, 60.7% of videos on Black Entertainment Television (BET) were found to contain sexual content compared to 26.3% of videos on MTV (Hansen & Hansen, 2000).”
- Virtual Self-Modeling: The Effects of Vicarious Reinforcement and Identification on Exercise Behaviors (2009, background): “Thus, interactivity allows the user to be both an observer and a participant in the environment, possibly leading to different or more potent media effects (Vorderer, 2000).”
- Phasic Emotional Reactions to Video Game Events: A Psychophysiological Investigation (2006, background): “Apparently, emotions or emotion-related variables (e.g., competitiveness) play a critical role also in gaming behavior (Grodal, 2000; Vorderer et al., 2003).”