Regan L. Mandryk
Human-Computer Interaction · 2003–2014
A researcher in the Science corpus: 11 papers; trusts 26 researchers and is trusted by 28 researchers here, as inferred from the citation graph.
Subfields
- Human-Computer Interaction — 21 citations into it; #2,001 of 2,253 by trust here, #837 by citations
- Sociology and Political Science — 16 citations into it; #8,752 of 22,756 by trust here, #17,766 by citations
- Computer Vision and Pattern Recognition — 10 citations into it
- Experimental and Cognitive Psychology — 9 citations into it; #1,257 of 9,731 by trust here, #2,614 by citations
- Developmental and Educational Psychology — 7 citations into it; #2,882 of 8,223 by trust here, #3,615 by citations
- Information Systems — 7 citations into it
- Cognitive Neuroscience — 6 citations into it
- Social Psychology — 6 citations into it; #2,032 of 15,694 by trust here, #4,888 by citations
Whom Regan L. Mandryk trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- D. Norman
- Penelope Sweetser
- Rosalind W. Picard
- Tim Dalgleish
- Peta Wyeth
- James Russell
- E. Vyzas
- M. Atkins
- John Millar Carroll
- Adrian David Cheok
Who trusts Regan L. Mandryk overall
- Stephen H. Fairclough
- Georgios N. Yannakakis
- Guillaume Chanel
- Christian Peter
- Foteini Agrafioti
- Javier A. Bargas-Avila
- S. Atkins
- Cristina Conati
- Kasper Hornbæk
- Julian Togelius
Papers from Regan L. Mandryk's perspective
Ordered by how strongly the researchers Regan L. Mandryk trusts endorse each paper. Same corpus, a different order for every researcher.
- Using heuristics to evaluate the playability of games (CHI EA '04)
- Persuasive technology: using computers to change what we think and do (UBIQ)
- Emotion & design: attractive things work better (INTR)
- Development and validation of brief measures of positive and negative affect: the PANAS scales.
- Core affect and the psychological construction of emotion. (Psychology Review)
- Human-Computer Interaction in the New Millennium
- Toward Machine Emotional Intelligence: Analysis of Affective Physiological State (IEEE Transactions on Pattern Analysis and Machine Intelligence)
- Using psychophysiological techniques to measure user experience with entertainment technologies (Behavior and Information Technology)
- GameFlow: a model for evaluating player enjoyment in games (Conference on Computability in Europe)
- Designing Qualitative Research
Their papers
- Useful junk?: the effects of visual embellishment on comprehension and memorability of charts (2010) — 466 citations
- Using psychophysiological techniques to measure user experience with entertainment technologies (2006) — 595 citations
- A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies (2007) — 651 citations
- BrainHex: A neurobiological gamer typology survey (2014) — 336 citations
- Modeling the efficacy of persuasive strategies for different gamer types in serious games for health (2014) — 299 citations
- A continuous and objective evaluation of emotional experience with interactive play environments (2006) — 318 citations
- Full-body motion-based game interaction for older adults (2012) — 338 citations
- Identifying emotional states using keystroke dynamics (2011) — 379 citations
- Calibration games: making calibration tasks enjoyable by adding motivating game elements (2011) — 294 citations
- Pervasive games: bringing computer entertainment back to the real world (2005) — 427 citations
- System Guidelines for Co-located, Collaborative Work on a Tabletop Display (2003) — 511 citations