Pervasive games: bringing computer entertainment back to the real world

By C. Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen. Conference on Computability in Europe, 2005

427 citations recorded by the source corpus.

Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction

View Paper: https://www.semanticscholar.org/paper/64a61771722c85c2951f05e737fad33770032d3b

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computer Vision and Pattern Recognition

  1. Regan L. Mandryk
  2. Yunhao Liu
  3. Zheng Yang

In Human-Computer Interaction

  1. Regan L. Mandryk
  2. S. Atkins

Citations in the corpus