A continuous and objective evaluation of emotional experience with interactive play environments
By Regan L. Mandryk, M. Atkins, K. Inkpen. International Conference on Human Factors in Computing Systems, 2006
318 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Social Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/9ebe98b227e8e227ad20d70895583d43ef7a867b
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
In Social Psychology
- S. Atkins
- Arturas Kaklauskas
- Regan L. Mandryk
- Vytautas Bucinskas
- Andrius Dzedzickis
- Stephen H. Fairclough
- Georgios N. Yannakakis
- Julian Togelius
In Human-Computer Interaction
- S. Atkins
- Desney S. Tan
- Ravin Balakrishnan
- Regan L. Mandryk
- J. Laviola
- Chris Harrison
- Yang Zhang
- Andrew D. Wilson
Citations in the corpus
- Human Emotion Recognition: Review of Sensors and Methods (2020, background): “Automated emotion evaluation (AEE) is particularly important in areas such as: robotics [1], marketing [2], education [3], and the entertainment industry [4].”
- A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies (2007, methodology): “Prior experiments showed that the act of filling out the questionnaires and communicating with the experimenter altered the physiological signals (Mandryk and Inkpen, 2004; Mandryk et al., 2006b).”
- Demonstrating the feasibility of using forearm electromyography for muscle-computer interfaces (2008, background): “EMG sensing has been explored in HCI research for sensing emotion through facial muscle activity [16].”