Full-body motion-based game interaction for older adults
By Kathrin Maria Gerling, Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk. International Conference on Human Factors in Computing Systems, 2012
338 citations recorded by the source corpus.
Older adults in nursing homes often lead sedentary lifestyles, which reduces their life expectancy. Full-body motion-control games provide an opportunity for these adults to remain active and engaged; these games are not designed with age-related impairments in mind, which prevents the games from being leveraged to increase the activity levels of older adults. In this paper, we present two studies aimed at developing game design guidelines for full-body motion controls for older adults experiencing age-related changes and impairments. Our studies also demonstrate how full-body motion-control games can accommodate a variety of user abilities, have a positive effect on mood and, by extension, the emotional well-being of older adults. Based on our studies, we present seven guidelines for the design of full-body interaction in games. The guidelines are designed to foster safe physical activity among older adults, thereby increasing their quality of life.
Subfields: Computer Vision and Pattern Recognition, Demography, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/dd24e9e57dc79d8504c4653f503696da47cb2b98
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In Computer Vision and Pattern Recognition
In Human-Computer Interaction
Citations in the corpus
- An Age-Old Problem: Examining the Discourses of Ageing in HCI and Strategies for Future Research (2015, background): “2008], technologies for older people to reflect upon their own medication use [Lee and Dey 2011], rehabilitative systems for people who have suffered strokes [Gerling et al. 2012], and reminder systems to support correct medication intake [McGee-Lennon et al.”