M. Atkins
International Conference on Human Factors in Computing Systems · with Inkpen · 2006
A researcher in the Science corpus: 1 paper; trusts 1 researcher and is trusted by 2 researchers here, as inferred from the citation graph.
Whom M. Atkins trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
Who trusts M. Atkins overall
Papers from M. Atkins's perspective
Ordered by how strongly the researchers M. Atkins trusts endorse each paper. Same corpus, a different order for every researcher.
- Emotion & design: attractive things work better (INTR)
- Using heuristics to evaluate the playability of games (CHI EA '04)
- Designing Qualitative Research
- Pervasive games: bringing computer entertainment back to the real world (Conference on Computability in Europe)
- Using psychophysiological techniques to measure user experience with entertainment technologies (Behavior and Information Technology)
- GameFlow: a model for evaluating player enjoyment in games (Conference on Computability in Europe)
- Human-Computer Interaction in the New Millennium
- Persuasive technology: using computers to change what we think and do (UBIQ)
- Development and validation of brief measures of positive and negative affect: the PANAS scales.
- Video Games in Health Care: Closing the Gap