BrainHex: A neurobiological gamer typology survey
By Lennart E. Nacke, C. Bateman, Regan L. Mandryk. Entertainment Computing, 2014
336 citations recorded by the source corpus.
Subfields: Clinical Psychology, Literature and Literary Theory, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/4a3c0889c542b6f29458a9ca698bd5667fb0da25
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Clinical Psychology
In Literature and Literary Theory
In Sociology and Political Science
- Juho Hamari
- Lennart E. Nacke
- Rita Orji
- Julita Vassileva
- Seiji Isotani
- Wilk Oliveira
- Luiz Rodrigues
- Lei Shi
Citations in the corpus
- Modeling the efficacy of persuasive strategies for different gamer types in serious games for health (2014, methodology): “Although a relatively new model, BrainHex is based less on intuition, and more on neurobiological foundations; in addition, it has been validated with large numbers of participants (Nacke et al. 2011).”
- Tailored gamification in education: A literature review and future agenda (2022, background): “In general, the community is based on theoretical studies about different perceptions of people on gamification design (e.g. Bartle 1996; Nacke et al., 2014; Yee 2006).”
- The Gamification User Types Hexad Scale (2016, methodology): “The BrainHex model [31,32] was developed considering previous player typologies and neurobiological research.”