Human-Computer Interaction in the New Millennium
By John Millar Carroll. 2001
397 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/a931d65602fcedf01775743b3da0bedcf80cfdd1
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Regan L. Mandryk
- Marleen Huysman
- C. Magerkurth
- Trond Nilsen
- Adrian David Cheok
- T. Roselli
- Volker Wulf
- V. Rossano
Citations in the corpus
- Pervasive games: bringing computer entertainment back to the real world (2005, methodology): “Currently, the table is an InteracTable Roomware component [Streitz et al. 2001] with a touch-sensitive display set into its horizontal surface.”
- An approach to usability evaluation of e-learning applications (2006, background): “While for UCD the user’s effort only concerns the comprehension of a new tool to perform a well known task [11], in LCD the gulf of expertise between the learner and the learning domain must be considered [25].”
- Technology affordances for intersubjective meaning making: A research agenda for CSCL (2006, unknown): “For example, understanding the emergence of social and knowledge capital in a community of practice may require tracing out the evolution of relationships and the formation and spread of ideas in networks of individuals larger than the small group (Resnick, 2002; Wenger, McDermott & Snyder, 2002).”
- IT to support knowledge sharing in communities, towards a social capital analysis (2006, background): “Although the topic has started to be addressed from scholars interested in the design of IT (e.g. Lesser and Cothrel, 2001; Resnick, 2001; Preece, 2002; Huysman and Wulf, 2004a, b), it has not gained comparable attention.”