Emotion & design: attractive things work better
By D. Norman. INTR, 2002
594 citations recorded by the source corpus.
Subfields: Experimental and Cognitive Psychology, Mechanical Engineering, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/c42b25358136c79f5971b56d108208184d529711
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Experimental and Cognitive Psychology
- Regan L. Mandryk
- S. Atkins
- M. Atkins
- K. Inkpen
- Paul A. Kirschner
- Thara Ravindran
- Paul A. Cairns
- S. Dazkir
In Mechanical Engineering
- Paul A. Kirschner
- Paul A. Cairns
- S. Dazkir
- Regan L. Mandryk
- Eli Blevis
- Emily Brown
- Patrick Hanna
- Susanne Bødker
In Human-Computer Interaction
- S. Atkins
- Regan L. Mandryk
- Eleonora Pantano
- Paul A. Kirschner
- Paul A. Cairns
- S. Dazkir
- Daniel Baier
- Eli Blevis
Citations in the corpus
- Using psychophysiological techniques to measure user experience with entertainment technologies (2006, background): “Although the study of human cognition has made significant progress in the last decade, the notion of emotion, which is equally important to design (Norman 2002), is still not well understood, especially when the primary goals are to challenge and entertain the user.”
- When second wave HCI meets third wave challenges (2006, background): “through aesthetics [5, 7, 32 , 34], expansion of the cognitive to the emotional [32], or a pragmatic/cultural-historical focus on experience [29].”
- Antecedents and effects of social network fatigue (2014, background): “Since fatigue has been defined as a subjective, individual feeling involving multiple dimensions (Piper, Lindsey, & Dodd, 1987), and given the fact that the experiential and emotional dimensions of user experiences are important considerations in design (Norman, 2002; Picard, 2000), a broader focus ”
- Furniture Forms and Their Influence on Our Emotional Responses Toward Interior Environments (2012, background): “Scholars (e.g., Jordan, 2000; Norman, 2002) claimed that users expect more than usability and functionality from a product.”
- Sustainable interaction design: invention & disposal, renewal & reuse (2007, background): “... be construed to be about—from (a) the most common and banal view that design is about acts of decoration, to (b) the view that design is about the valuation of particular objects themselves, to (c) the view that design is about features and functions of objects, to (d) the view that design is ab”
- The impact of web page text-background colour combinations on readability, retention, aesthetics and behavioural intention (2004, background): “Leaders in the HCI field, such as Don Norman, have recently focused on the need to consider aesthetics and emotion in design (Norman 2002).”
- A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies (2007, methodology): “The development of evaluation methodologies in human–computer interaction research (HCI) has been rooted in the cognitive sciences of psychology and human factors, in the applied sciences of engineering, and in computer science ( Norman, 2002 ).”
- A continuous and objective evaluation of emotional experience with interactive play environments (2006, background): “Human-computer interaction research (HCI) has been rooted in the cognitive sciences of psychology and human factors, in the applied sciences of engineering, and in computer science [ 22 ].”
- A grounded investigation of game immersion (2004, background): “Norman claims that, in more task oriented software, users will put up with minor usability problems if the overall experience is pleasurable [ 8 ].”
- Enhancing the online decision-making process by using augmented reality: A two country comparison of youth markets (2017, background): “In addition, aesthetic quality is related to the hedonic dimension of a system creating pleasure and enjoyment of an electronic system (Norman, 2002; Zhang and Li, 2005).”
- Designing electronic collaborative learning environments (2004, background): “Norman (2002) suggested that aesthetics and usability are as connected as affect and cognition.”