Modeling the efficacy of persuasive strategies for different gamer types in serious games for health
By Rita Orji, Julita Vassileva, Regan L. Mandryk. User modeling and user-adapted interaction, 2014
299 citations recorded by the source corpus.
Subfields: Applied Psychology, Sociology and Political Science, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/5c098f56fbfa2865227cca2c9215ec8c2ab2ec35
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Applied Psychology
In Sociology and Political Science
- Juho Hamari
- Lennart E. Nacke
- Andrzej Marczewski
- Rina R. Wehbe
- Gustavo Fortes Tondello
- Marc Busch
- Lisa Diamond
- Jonna Koivisto
In Human-Computer Interaction
Citations in the corpus
- The Gamification User Types Hexad Scale (2016, methodology): “The efficacy of personalization according to the user’s personality traits has been shown in user interface design [33], persuasive technology [24,25], and games [1,34,35].”
- Tailored gamification: A review of literature (2020, methodology): “This element also encompasses the set of boundaries (Monterrat et al., 2014; 2015b) or rules (Butler, 2014) and the punishment for not following it (Orji et al., 2017; 2018); • Customization: enables the self-expression of the users through the creation and decoration of their virtual space (AL-Smad”