Steve Benford
Human-Computer Interaction · 2000–2012
A researcher in the Science corpus: 8 papers; trusts 2 researchers and is trusted by 5 researchers here, as inferred from the citation graph.
Subfields
- Human-Computer Interaction — 15 citations into it; #996 of 2,253 by trust here, #456 by citations
Whom Steve Benford trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Matthew Chalmers
- Jan O. Borchers
- William W. Gaver
- Mark D. Weiser
- Keith W. Cheverst
- Paul Dourish
- Areti Galani
Who trusts Steve Benford overall
Papers from Steve Benford's perspective
Ordered by how strongly the researchers Steve Benford trusts endorse each paper. Same corpus, a different order for every researcher.
- Developing a context-aware electronic tourist guide: some issues and experiences (International Conference on Human Factors in Computing Systems)
- Where the action is
- Designing Calm Technology
- Seamful interweaving: heterogeneity in the theory and design of interactive systems (Symposium on Designing Interactive Systems)
- Ambiguity as a resource for design (International Conference on Human Factors in Computing Systems)
- Pirates! Using the Physical World as a Game Board (IFIP TC13 International Conference on Human-Computer Interaction)
- ARQuake: the outdoor augmented reality gaming system (CACM)
- Making sense of sensing systems: five questions for designers and researchers
- Alternatives: exploring information appliances through conceptual design proposals (International Conference on Human Factors in Computing Systems)
- Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing (IFAC Symposium on Advances in Control Education)
Their papers
- Uncomfortable interactions (2012) — 337 citations
- From interaction to trajectories: designing coherent journeys through user experiences (2009) — 338 citations
- Interweaving mobile games with everyday life (2006) — 330 citations
- Can you see me now? (2006) — 453 citations
- Designing the spectator experience (2005) — 496 citations
- Ambiguity as a resource for design (2003) — 1,528 citations
- Collaborative virtual environments (2001) — 590 citations
- Designing storytelling technologies to encouraging collaboration between young children (2000) — 327 citations