Leonard A. Annetta
Developmental and Educational Psychology · 2005–2018
A researcher in the Science corpus: 7 papers; trusts 21 researchers and is trusted by 7 researchers here, as inferred from the citation graph.
Subfields
- Developmental and Educational Psychology — 46 citations into it; #2,311 of 8,223 by trust here, #1,605 by citations
- Education — 45 citations into it; #5,284 of 11,309 by trust here, #2,786 by citations
- Experimental and Cognitive Psychology — 23 citations into it
- Sociology and Political Science — 15 citations into it; #17,859 of 22,756 by trust here, #20,871 by citations
- Social Psychology — 12 citations into it
- Artificial Intelligence — 8 citations into it
- Computer Science Applications — 5 citations into it; #1,503 of 1,855 by trust here, #713 by citations
- Literature and Literary Theory — 5 citations into it
Whom Leonard A. Annetta trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Richard E. Mayer
- James Paul Gee
- N. Yee
- John L. Sherry
- David Williamson Shaffer
- Cheryl K. Olson
- Richard K. Lowe
- Tina Seufert
- Kristian Juha Mikael Kiili
- Roxana Moreno
Who trusts Leonard A. Annetta overall
- Ya-Ting Carolyn Yang
- Kristen Tarantino
- C. Ferguson
- Cheryl K. Olson
- Pamela M. Kato
- C. Girard
- Jessica McDonough
- Jean Écalle
Papers from Leonard A. Annetta's perspective
Ordered by how strongly the researchers Leonard A. Annetta trusts endorse each paper. Same corpus, a different order for every researcher.
- Nine Ways to Reduce Cognitive Load in Multimedia Learning
- Cognitive Load Theory and Instructional Design: Recent Developments
- Cognitive Load Measurement as a Means to Advance Cognitive Load Theory
- Thought and language.
- Making learning fun: Quest Atlantis, a game without guns
- Grounding adaptive language games in robotic agents (AAAI Conference on Artificial Intelligence)
- Pictorial Illustrations Still Improve Students' Learning from Text
- Where Everybody Knows Your (Screen) Name: Online Games as "Third Places" (DiGRA Conference)
- The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (Presence - Teleoperators and Virtual Environments)
- Educating the Net Generation
Their papers
- Video Games in Education: Why They Should Be Used and How They Are Being Used (2008) — 304 citations
- A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations (2018) — 307 citations
- MEASURING SCIENCE INTEREST: RASCH VALIDATION OF THE SCIENCE INTEREST SURVEY (2012) — 144 citations
- The “I's” Have It: A Framework for Serious Educational Game Design (2010) — 460 citations
- Is inquiry possible in light of accountability?: A quantitative comparison of the relative effectiveness of guided inquiry and verification laboratory instruction (2010) — 425 citations
- Investigating the impact of video games on high school students' engagement and learning about genetics (2009) — 674 citations
- Eye-Tracking Students' Attention to PowerPoint Photographs in a Science Education Setting (2005) — 104 citations