Interweaving mobile games with everyday life

By Marek Bell, Matthew Chalmers, Louise Barkhuus, Malcolm Hall, Scott Sherwood, P. Tennent, Barry A. T. Brown, Duncan Rowland, Steve Benford. International Conference on Human Factors in Computing Systems, 2006

330 citations recorded by the source corpus.

We introduce a location--based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies-the coverage and security characteristics of WiFi-are exposed as a core element of gameplay. Feeding Yoshi is also a long--term, wide--area game, being played over a week between three different cities during an initial user study. The study, drawing on participant diaries and interviews, supported by observation and analysis of system logs, reveals players' reactions to the game. We see the different ways in which they embedded play into the patterns of their daily lives, augmenting existing practices and creating new ones, and observe the impact of varying location on both the ease and feel of play. We identify potential design extensions to Feeding Yoshi and conclude that seamful design provides a route to creating engaging experiences that are well adapted to their underlying technologies.

Subfields: Computer Networks and Communications, Transportation, Human-Computer Interaction

View Paper: https://www.semanticscholar.org/paper/5aecf70f8839f52c8f3ca7465024c194c37148be

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computer Networks and Communications

  1. Julita Vassileva
  2. Yvonne Rogers
  3. Yunhao Liu
  4. Zheng Yang

In Transportation

  1. Julita Vassileva
  2. Regan L. Mandryk
  3. Yunhao Liu
  4. Rita Orji
  5. Zheng Yang

In Human-Computer Interaction

  1. Julita Vassileva
  2. Yvonne Rogers
  3. Regan L. Mandryk
  4. Rita Orji

Citations in the corpus