Designing Calm Technology
By Mark D. Weiser. 2004
997 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/fdc2e87fcb4575bdf5154840ebd19c2dd490165c
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Brian Y. Lim
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- Wesley Willett
- William W. Gaver
Citations in the corpus
- Heuristic evaluation of ambient displays (2003, background): “[22, 7, 6, 9]), or report only short evaluations with few details or informal feedback, focusing instead on technology and design innovation [10, 3, 13].”
- Ambiguity as a resource for design (2003, methodology): “LiveWire [18] used a spinning cable to indicate ethernet traffic, while Ishii [5] used pinwheels to indicate network load.”
- A taxonomy of ambient information systems: four patterns of design (2006, methodology): “…idea of a calmer and more environmentally integrated way of displaying information has held intuitive appeal Weiser called this “calm computing” [35] and described the area through an elegant example: a small, tangible representation of information in the world, a dangling string that would…”
- Unremarkable computing (2002, background): “…Computing program requires a different understanding (though one which may not have been helped by early examples, such as “The Dangling String” [17] which can be read as concerning perceptual psychology of “peripheral sensory processing” [17], rather than issues of a resources in action).”
- A taxonomy for and analysis of tangible interfaces (2004, unknown): “Systems such as Wellner et al.’s ‘‘live wire’’ [70], or Mankoff et al.’s [37] bus mobile, are in this category.”
- Fundamentals of physiological computing (2009, background): “…such as adjusting an aspect of the visual display or may be completely undetectable (e.g., updating software without any feedback to the user): this category of implicit adaptation is characteristic of so-called 'calm' technology (Weiser and Brown, 1997) and ambient intelligence (Aarts, 2004).”
- Embedded Data Representations (2017, methodology): “Researchers in related areas such as ubiquitous computing (UbiComp) [48] and ambient/ peripheral displays [53, 40] have created a variety of physical information displays.”
- Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users (2004, background): “As the vision of ubiquitous computing [27-29] edges towards reality, an increasing flow of information will likely be available anytime and anywhere.”
- Why and why not explanations improve the intelligibility of context-aware intelligent systems (2009, methodology): “5 DecisionTree algorithm [27], our system learns the inequality rules from the complete dataset of inputs (250 instances from the permutations of all inputs) and outputs and models a decision tree (see Figure 3) that is used to determine the”
- A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy (2005, background): “Weizenbaum, J. (1976). Computer power and human reason.”
- Designing for Learning in an Open World (2012, unknown): “, Ishikawa, S., & Silverstein, M. (1977). A pattern language: Towns, buildings, construction (Vol.”
- Preserving Privacy in Environments with Location-Based Applications (2003, methodology): “Preserving Privacy in Environments with Location-Based Applications Ginger Myles1, Adrian Friday2, and Nigel Davies1,2”