ARQuake: the outdoor augmented reality gaming system
By W. Piekarski, B. Thomas. CACM, 2002
376 citations recorded by the source corpus.
Subfields: Automotive Engineering, Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/5ae4f4d3192abd2930d27a8f066b674b07268cce
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Automotive Engineering
In Computer Vision and Pattern Recognition
In Human-Computer Interaction
- Carlos Bermejo
- Steve Benford
- Ronald Poelman
- D. V. Krevelen
- Zhanpeng Huang
- Dimitris Chatzopoulos
- Pan Hui
Citations in the corpus
- A Survey of Augmented Reality Technologies, Applications and Limitations (2010, background): “Affective computing [125] identifies some challenges in making computers more aware of the emotional state of their users and able to adapt accordingly.”
- Mobile Augmented Reality Survey: From Where We Are to Where We Go (2017, methodology): “Piekarski and Thomas [76] built a similar system for outdoor object creation.”
- Can you see me now? (2006, background): “[Bjork et al. 2001], AR Quake [Piekarski and Thomas 2002], Border Guards [Satoh et al. 1998], and Mindwarping [Starner et al. 2000], demonstrating how different displays including handheld computers and see-through head-mounts can be combined with sensing systems such as GPS and video-tracking…”