Pirates! Using the Physical World as a Game Board
By Staffan Björk, Jennica Falk, Rebecca Hansson, P. Ljungstrand. IFIP TC13 International Conference on Human-Computer Interaction, 2001
343 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/57a0a0f7a6c2ccbec57feb237ea7c4fb1b27d36a
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Steve Benford
- Christoph Göth
- Gerhard Schwabe
- Andy Crabtree
- Martin Flintham
- Ju Row-Farr
- A. Drozd
- Nick Tandavanitj
Citations in the corpus
- Can you see me now? (2006, background): “[Bjork et al. 2001], AR Quake [Piekarski and Thomas 2002], Border Guards [Satoh et al. 1998], and Mindwarping [Starner et al. 2000], demonstrating how different displays including handheld computers and see-through head-mounts can be combined with sensing systems such as GPS and video-tracking…”
- Mobile learning with a mobile game: design and motivational effects (2005, methodology): “Björk et al. (2001) have experimented with using audio for providing status information in their game Pirates!”