Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing
By Adrian David Cheok, Kok Hwee Goh, Wei David Liu, F. Farbiz, S. Teo, Hui Siang Teo, Shang Ping Lee, Yu Li, Siew Wan Fong, Xubo Yang. IFAC Symposium on Advances in Control Education, 2004
335 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/33d1918dde4331f888c8c995f2b24ff26ca48d03
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In Human-Computer Interaction
Citations in the corpus
- From interaction to trajectories: designing coherent journeys through user experiences (2009, background): “Interactive tours and museum installations have integrated digital media with physical artifacts and places [1, 2, 8, 28], while mobile games [10], enhanced live action role play [18], and pervasive artistic performances [3, 4] have combined digital media with physical locations, props and live acti”