Collaborative virtual environments
By Steve Benford, C. Greenhalgh, T. Rodden, J. Pycock. CACM, 2001
590 citations recorded by the source corpus.
Subfields: Management Information Systems, Management Science and Operations Research, Social Psychology
View Paper: https://www.semanticscholar.org/paper/b77f8db16dab5d53fd89274922bf24c09e0d0ba1
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In Social Psychology
Citations in the corpus
- Unremarkable computing (2002, background): “…logic behind designing other such everyday competence-based interaction paradigms: spatially based systems (like rooms [7] or virtual environments [1]); graphical interfaces and visual-symbol based interfaces; and some of the earliest HCI research assessed command languages relative to natural…”
- The “I's” Have It: A Framework for Serious Educational Game Design (2010, background): “In game worlds, avatars become the incarnation of the player and convey his or her identity, presence, location, and activities to others (Benford, Greenhalgh, Rodden, & Pycock, 2001).”