Designing storytelling technologies to encouraging collaboration between young children
By Steve Benford, B. Bederson, Karl-Petter Åkesson, V. Bayon, A. Druin, Pär Hansson, J. Hourcade, Rob Ingram, Helen Neale, Claire O'Malley and 4 more. International Conference on Human Factors in Computing Systems, 2000
327 citations recorded by the source corpus.
We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage collaboration so that children are invited to discover the added benefits of working together. This idea has been motivated by our experiences of using early versions of our technologies in schools in Sweden and the UK. We compare the approach of encouraging collaboration with other approaches to synchronizing shared interfaces. We describe how we have revised the technologies to encourage collaboration and to reflect design suggestions made by the children themselves.
Subfields: Education, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/d7bb245f9c652d7259b2e1d0dc6accdcded30272
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In Human-Computer Interaction
Citations in the corpus
- A Unifying Reference Framework for multi-target user interfaces (2003, background): “In Kidpad (Benford et al., 2000), graphics objects, which are displayed on a single screen, can be manipulated with a varying number of mice.”
- Defining socially assistive robotics (2005, unknown): “feelings and concerns about the future [2][5][4][31].”
- The role of children in the design of new technology (2002, background): “Children as design partners also become a critical part of the research methodology in a three-year project funded by the European Union’s i3 Experimental School Environment initiatives (Benford et al. 2000, Taxen et al. 2001, Druin and Fast in press).”