Designing the spectator experience

By Stuart Reeves, Steve Benford, Claire O'Malley, Mike C. Fraser. International Conference on Human Factors in Computing Systems, 2005

496 citations recorded by the source corpus.

Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI - how should spectators experience a performer's interaction with a computer? We classify public interfaces (including examples from art, performance and exhibition design) according to the extent to which a performer's manipulations of an interface and their resulting effects are hidden, partially revealed, fully revealed or even amplified for spectators. Our taxonomy uncovers four broad design strategies: 'secretive,' where manipulations and effects are largely hidden; 'expressive,' where they tend to be revealed enabling the spectator to fully appreciate the performer's interaction; 'magical,' where effects are revealed but the manipulations that caused them are hidden; and finally 'suspenseful,' where manipulations are apparent but effects are only revealed as the spectator takes their turn.

Subfields: Cognitive Neuroscience, Human-Computer Interaction

View Paper: https://www.semanticscholar.org/paper/647db5f12bead68c08bed1750f4196320e497290

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In Cognitive Neuroscience

  1. Stephen Anthony Brewster
  2. Phoebe Sengers
  3. Jennifer G. Sheridan
  4. William W. Gaver

In Human-Computer Interaction

  1. Phoebe Sengers
  2. William W. Gaver
  3. Florian Alt
  4. Stephen Anthony Brewster
  5. Jennifer G. Sheridan
  6. Jörg Müller

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