A meta-analysis of the cognitive and motivational effects of serious games

By Pieter Wouters, Christof van Nimwegen, Herre van Oostendorp, Erik D. Van der Spek. 2013

1,637 citations recorded by the source corpus.

It is assumed that serious games influences learning in 2 ways, by changing cognitive processes and by affecting motivation. However, until now research has shown little evidence for these assumptions. We used meta-analytic techniques to investigate whether serious games are more effective in terms of learning and more motivating than conventional instruction methods (learning: k = 77, N 5,547; motivation: k = 31, N 2,216). Consistent with our hypotheses, serious games were found to be more effective in terms of learning (d= 0.29, p .05) than conventional instruction methods. Additional moderator analyses on the learning effects revealed that learners in serious games learned more, relative to those taught with conventional instruction methods, when the game was supplemented with other instruction methods, when multiple training sessions were involved, and when players worked in groups.

Subfields: Developmental and Educational Psychology, Experimental and Cognitive Psychology, Sociology and Political Science

View Paper: https://www.semanticscholar.org/paper/68b75e47e1f6bd3fd42100f35475c9dbb5344be6

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In Developmental and Educational Psychology

  1. Yunhuo Cui
  2. E. Tanner‐Smith
  3. Hao Lei
  4. Ming Ming Chiu
  5. Weijie Mao
  6. Zhonggen Yu
  7. Douglas B. Clark
  8. Lawrence Khoo

In Experimental and Cognitive Psychology

  1. E. Tanner‐Smith
  2. Kristina M. Reiss
  3. Ming Ming Chiu
  4. Douglas B. Clark
  5. Gokhan Ozdemir

In Sociology and Political Science

  1. E. Tanner‐Smith
  2. Ming Ming Chiu
  3. Zhonggen Yu
  4. Douglas B. Clark
  5. Dániel Horn

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