Zhonggen Yu
Developmental and Educational Psychology · 2019–2023
A researcher in the Science corpus: 3 papers; trusts 5 researchers and is trusted by 0 researchers here, as inferred from the citation graph.
Subfields
- Developmental and Educational Psychology — 27 citations into it
- Artificial Intelligence — 11 citations into it
- Sociology and Political Science — 11 citations into it
- Computer Science Applications — 9 citations into it
- Education — 7 citations into it
- Information Systems — 5 citations into it
Whom Zhonggen Yu trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- Marina Papastergiou
- Pieter Wouters
- Gwo-Jen Hwang
- Herre van Oostendorp
- Juho Hamari
- Tsung-Yu Liu
- Michael D. Hanus
- C. Shawn Green
- Han-Yu Sung
- Nannan Xi
Papers from Zhonggen Yu's perspective
Ordered by how strongly the researchers Zhonggen Yu trusts endorse each paper. Same corpus, a different order for every researcher.
- Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (Comput. Educ.)
- Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (Comput. Educ.)
- A meta-analysis of the cognitive and motivational effects of serious games
- Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (Computers in Human Behavior)
- Gamifying learning experiences: Practical implications and outcomes (Comput. Educ.)
- A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students (Comput. Educ.)
- Our Princess Is in Another Castle
- Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning (Comput. Educ.)
- The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system (Comput. Educ.)
- Gamification in Education: A Systematic Mapping Study (J. Educ. Technol. Soc.)
Their papers
- Do AI chatbots improve students learning outcomes? Evidence from a meta-analysis (2023) — 473 citations
- The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction (2020) — 357 citations
- A Meta-Analysis of Use of Serious Games in Education over a Decade (2019) — 375 citations