Gaming Addiction, Gaming Engagement, and Psychological Health Complaints Among Norwegian Adolescents
By Geir Scott Brunborg, Rune Aune Mentzoni, Ole Melkevik, Torbjørn Torsheim, O. Samdal, Jørn Hetland, Cecilie Schou Andreassen, StåLe Palleson. 2013
154 citations recorded by the source corpus.
Subfields: Education, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/8c638a8d7f44049ab530678b29d365b97f8ba80b
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Education
- Mark D. Griffiths
- Halley M. Pontes
- Zsolt Demetrovics
- Orsolya Király
- D. A. Gentile
- P. Di Blasio
- Luca Milani
- Scott E. Caplan
In Sociology and Political Science
- Mark D. Griffiths
- Halley M. Pontes
- Zsolt Demetrovics
- Orsolya Király
- D. A. Gentile
- P. Di Blasio
- Luca Milani
- Daria J. Kuss
Citations in the corpus
- Internet Gaming Addiction in Adolescence: Risk Factors and Maladjustment Correlates (2018, background): “In fact, many studies have shown that the amount of time spent video gaming does not represent an adequate measure of pathological gaming and is not necessarily linked to negative outcomes (Brunborg et al. 2013, 2014; Charlton and Danforth 2010; Gentile 2009; Spekman et al. 2013).”
- An Overview of Problematic Gaming (2015, background): “The prevalence rates in these studies were as follows: 1.7% in Germany (Rehbein et al., 2010); 4.2% in Norway (Brunborg et al., 2013); 4.6% in Hungary (Pápay et al., 2013); 8.5% in the United States (Gentile, 2009); and 9% in Singapore (Gentile et al., 2011).”