Kristen Lucas
Sociology and Political Science · 2004–2015
A researcher in the Science corpus: 5 papers; trusts 15 researchers and is trusted by 12 researchers here, as inferred from the citation graph.
Subfields
- Sociology and Political Science — 35 citations into it; #5,554 of 22,756 by trust here, #3,303 by citations
- Social Psychology — 14 citations into it
- Communication — 10 citations into it
- Education — 10 citations into it
- Clinical Psychology — 8 citations into it
- Literature and Literary Theory — 8 citations into it
- Organizational Behavior and Human Resource Management — 6 citations into it
Whom Kristen Lucas trusts overall
Their strongest outbound trust, strongest first, inferred from their citations.
- G. Richardson
- John L. Sherry
- R. Conger
- Patrice M. Buzzanell
- Sarah J. Tracy
- Alan M. Rubin
- Thomas E. Ruggiero
- K. Conger
- F. Walsh
- W. Pizzi
Who trusts Kristen Lucas overall
- Christoph Klimmt
- Adrienne Shaw
- Min Xiao
- Tilo Hartmann
- Hannah Schmid
- Azita Iliya Abdul Jabbar
- Holly A. Taylor
- Juho Hamari
- Rachel Kowert
- Mark D. Griffiths
Papers from Kristen Lucas's perspective
Ordered by how strongly the researchers Kristen Lucas trusts endorse each paper. Same corpus, a different order for every researcher.
- Resilience in Midwestern Families: Selected Findings from the First Decade of a Prospective, Longitudinal Study
- Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (Psychology Science)
- Bowling alone: the collapse and revival of American community (Conference on Computer Supported Cooperative Work)
- The effects of violent video games on aggression.
- Emotion Work Revealed by Job Loss Discourse: Backgrounding-Foregrounding of Feelings, Construction of Normalcy, and (Re)instituting of Traditional Masculinities
- Action video game modifies visual selective attention (Nature)
- The uses-and-gratifications perspective of media effects.
- At the Heart of It All: The Concept of Presence
- The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments (J. Comput. Mediat. Commun.)
- What video games have to teach us about learning and literacy (Conference on Computability in Europe)
Their papers
- Narrative and interactivity in computer games (2006) — 881 citations
- Sex Differences in Video Game Play: (2004) — 619 citations
- Orientations to Video Games Among Gender and Age Groups (2010) — 425 citations
- Workplace Dignity: Communicating Inherent, Earned, and Remediated Dignity (2015) — 129 citations
- Memorable Messages of Hard Times: Constructing Short- and Long-Term Resiliencies Through Family Communication (2012) — 124 citations